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pro vyhledávání: '"Arjan Egges"'
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
Learning C# by Programming Games ISBN: 9783642365799
Learning C# by Programming Games ISBN: 9783642365799
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d9a8b13365bb551bcda5ccd25b6e5b3f
https://doi.org/10.1007/978-3-662-59252-6_24
https://doi.org/10.1007/978-3-662-59252-6_24
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
The Jewel Jam game features a grid of jewels. All of these jewels are objects in the game world. Up until now, you’ve seen how you can add each game object as a separate member variable. In this chapter, you’ll learn about arrays and collections:
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::531d762a28013f2d5afaaae9be303e21
https://doi.org/10.1007/978-3-662-59252-6_13
https://doi.org/10.1007/978-3-662-59252-6_13
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
The previous chapter has laid out the basic class structure for the Painter game. You’ve created a separate Cannon class that represents the cannon object in the game. You’ve also defined a simple input helper class and a class for representing t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c0878495668c04289c1e9db6f48adf34
https://doi.org/10.1007/978-3-662-59252-6_8
https://doi.org/10.1007/978-3-662-59252-6_8
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
In this chapter, you’ll learn how to add animations to your game objects. Technically, animation is simply showing a series of (slightly) different images one after the other. This tricks the human brain into thinking that it sees smoothly changing
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5496edd60a1a663ad5536722f0849429
https://doi.org/10.1007/978-3-662-59252-6_23
https://doi.org/10.1007/978-3-662-59252-6_23
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
Learning C# by Programming Games ISBN: 9783642365799
Learning C# by Programming Games ISBN: 9783642365799
Many games consist of different levels. Especially in casual games such as puzzles and maze games, the game may have several hundreds of levels. With the programming tools that we have seen thus far, we could add different levels to our game by, for
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d36b246a64918a57ff0f689796c99b6a
https://doi.org/10.1007/978-3-662-59252-6_19
https://doi.org/10.1007/978-3-662-59252-6_19
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
In this chapter, we are going to design a variety of useful GUI elements for menus, such as an on/off button and a slider button. Secondly, we will show how you can read and store game settings, such as music volume or whether hints are allowed or no
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6c4b96c8ad3fd117624e2772a7553fe2
https://doi.org/10.1007/978-3-662-59252-6_18
https://doi.org/10.1007/978-3-662-59252-6_18
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
In this chapter, you will learn how to scale your game to different screen sizes. You will learn how to change the size of the game’s window, how to scale the game world so that it fits inside this window, and how to make your game run in full-scre
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1c8c22c04bee1387b3520d08e37477ed
https://doi.org/10.1007/978-3-662-59252-6_12
https://doi.org/10.1007/978-3-662-59252-6_12
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3fa09fde7190b84001ec6eb88251479f
https://doi.org/10.1007/978-3-662-59252-6_5
https://doi.org/10.1007/978-3-662-59252-6_5
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
Learning C# by Programming Games ISBN: 9783642365799
Learning C# by Programming Games ISBN: 9783642365799
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::09da5ccc0b57e63dc5d0ad3084a3d580
https://doi.org/10.1007/978-3-662-59252-6_7
https://doi.org/10.1007/978-3-662-59252-6_7
Publikováno v:
Learning C# by Programming Games ISBN: 9783662592519
In this chapter, we give an overview of what programming is exactly, how it has evolved, and how it has been used to develop games. We will start with the premise that a computer consists of a processing unit and memory. The first (very low-level) pr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0dd5686a8c264115e2f1a40da47f60bf
https://doi.org/10.1007/978-3-662-59252-6_2
https://doi.org/10.1007/978-3-662-59252-6_2