Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Arif Widiyatmoko"'
Autor:
Didi Nur Jamaludin, Ani Rusilowati, Arif Widiyatmoko, Adi Nur Cahyono, Sigit Saptono, Aditya Marianti
Publikováno v:
Journal of Educational, Cultural and Psychological Studies, Vol 0, Iss 29, Pp 135-156 (2024)
MEDIA E CONTESTO DELL’EDUCAZIONE SCIENTIFICA IN TPACK: UNA REVISIONE SISTEMATICA Abstract The development of media and context within the framework of Technological Pedagogical and Content Knowledge (TPACK) is important in science education. The
Externí odkaz:
https://doaj.org/article/d18de238579f4805adf9067747fe34ec
Autor:
Eka Oktafiana, Arif Widiyatmoko
Publikováno v:
Edu Sains: Jurnal Pendidikan Sains dan Matematika, Vol 11, Iss 2, Pp 201-211 (2023)
This study aims to determine the effect of Problem Based-Blended Learning (PBL) assisted by computer simulations on critical thinking skills and to determine student responses after learning. This type of research is quasi-experimental with a nonequi
Externí odkaz:
https://doaj.org/article/3199f13958fa47809326500952a08955
Publikováno v:
Journal of Innovative Science Education, Vol 12, Iss 1, Pp 64-73 (2023)
The aim of education in Indonesia is to educate the life of the nation. In an effort to realize the goals of Indonesian education, a teacher as an educator must understand and have Technological Pedagogical Content Knowledge (TPACK) skills, especiall
Externí odkaz:
https://doaj.org/article/9e73d78c673347d3aa7af186fb6978db
Publikováno v:
Ta'dib, Vol 25, Iss 2, Pp 273-280 (2022)
Development of the globalized world of the 21st century brings many changes, especially advances in the world of education. Ethnoscience-based learning is an innovation that integrates local wisdom as a learning resource to achieve learning objective
Externí odkaz:
https://doaj.org/article/1231e6128b964c53abc8e8bf3eb4773b
Publikováno v:
Ta'dib, Vol 25, Iss 2, Pp 140-149 (2022)
This research is the development of local wisdom-based e-comics to increase scientific literacy. Learning media can help achieve learning objectives. This study aims to develop e-comic learning media based on local wisdom to improve scientific litera
Externí odkaz:
https://doaj.org/article/ec651f3107114658aba08e764033c92b
Autor:
Arif Widiyatmoko, Muhamad Taufiq, Aji Purwinarko, Indah Urwatin Wusqo, Melissa Salma Darmawan
Publikováno v:
Journal of Innovation in Educational and Cultural Research, Vol 3, Iss 4, Pp 691-700 (2022)
The purpose of this study is to analyze the effect of "Environmental Pollution Game-Based Learning (EPGBL)" on improving students’ conceptual understanding and environmental awareness. EPGBL is an android-based learning media that can be used in sc
Externí odkaz:
https://doaj.org/article/0073333e64d942e0b60b941f54ecc228
Publikováno v:
E-Dimas, Vol 13, Iss 2, Pp 305-311 (2022)
Guru IPA di Kabupaten Batang masih banyak yang mengalami kendala dalam kenaikan pangkat. Penyebabnya adalah guru mengalami kesulitan memenuhi persyaratan dari sisi karya inovatif unsur PKB (Pengembangan Keprofesian Berkelanjutan). Kegiatan PKB dapat
Externí odkaz:
https://doaj.org/article/0d788bc0e20b43bd99fac779e5703869
Publikováno v:
Jurnal Penelitian dan Pembelajaran IPA, Vol 8, Iss 1, Pp 91-107 (2022)
The purpose of this study is to develop multimedia- based student worksheets in invertebrates sub materials and to describe both the response and scoring result of tenth grade students in Pontianak who learn to use the instructional materials. This r
Externí odkaz:
https://doaj.org/article/f5d1d8310dc444cc9c426d003b27207e
Publikováno v:
Jurnal Penelitian dan Pembelajaran IPA, Vol 7, Iss 2, Pp 152-167 (2021)
This research aims to determine the effect of blended learning with a collaborative problem-solving approach on students' cognitive learning outcomes and collaboration skills in science learning. This research is a quasi-experimental method using pos
Externí odkaz:
https://doaj.org/article/e217464f083b417a908b3da5205e4057
Publikováno v:
USEJ: Unnes Science Education Journal, Vol 10, Iss 3, Pp 132-136 (2021)
Science learning media based on Merge Cube Augmented Reality (AR) has been developed. This research aims to determine the level of applicability of science learning media based on Merge Cube AR to users, especially junior high school science teachers
Externí odkaz:
https://doaj.org/article/6ff0b0c7923e42eb97be19999ab6d26d