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of 2
pro vyhledávání: '"Arendttorp, Emilie Maria Nybo"'
Autor:
Kaastrup Johansen, Freja Bøcher, Kjeldsen, Thomas Kim Kroman, Rosengreen Jørgensen, Mads, Magot, Samkao, Magot, April, Kandjengo, Shorty, Winschiers-Theophilus, Heike, Arendttorp, Emilie Maria Nybo, Rodil, Kasper
Publikováno v:
Kaastrup Johansen, F B, Kjeldsen, T K K, Rosengreen Jørgensen, M, Magot, S, Magot, A, Kandjengo, S, Winschiers-Theophilus, H, Arendttorp, E M N & Rodil, K 2022, Hunting with the Ju/’hoansi in the Kalahari : A co-created VR gesture application . in Adjunt-Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI'22)) ., 32, Association for Computing Machinery, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Denmark, 08/10/2022 . https://doi.org/10.1145/3547522.3547715
In collaboration with members of a Ju/’Hoansi community in Namibia,we have co-created a gesture-controlled VR application of a huntingstory, as told by an elder in the village, demonstrated in the fieldby an elder and youth, as well as 3D models an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4ebe7c74e8e8051cf65ea6d7c4bd7931
https://vbn.aau.dk/da/publications/fc23a736-84c0-4453-a349-09b47ace1890
https://vbn.aau.dk/da/publications/fc23a736-84c0-4453-a349-09b47ace1890
Autor:
Arendttorp, Emilie Maria Nybo, Rodil, Kasper, Winschiers-Theophilus, Heike, Magoath, Christof
Publikováno v:
Arendttorp, E M N, Rodil, K, Winschiers-Theophilus, H & Magoath, C 2022, Overcoming Legacy Bias : Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia . in CHI 2022-Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems ., 555, Association for Computing Machinery, New York, NY, USA, CHI'22, New Orleans, United States, 30/04/2022 . https://doi.org/10.1145/3491102.3517549
Recent improvements in hand-tracking technologies support novel applications and developments of gesture interactions in virtual reality (VR). Current implementations are mostly convention-based, originating in a Western technological context, thereb