Zobrazeno 1 - 10
of 61
pro vyhledávání: '"Ardiawan"'
Autor:
Lia Hapsari, Titut Yulistyarini, Trimanto, Setyawan Agung Danarto, Shofiyatul Mas'udah, Janis Damaiyani, Rachmawan Adi Laksono, Ardiawan Jati, Sugeng Budiharta
Publikováno v:
Jurnal Manajemen Hutan Tropika, Vol 29, Iss 1 (2023)
Community and private partnership (CPP) in tree planting initiative is potential to accelerate rehabilitation of degraded lands. Yet, empirical studies to analyse such programs are limited. Here, we analysed a CPP tree planting program in East Java,
Externí odkaz:
https://doaj.org/article/69f77f57b1964bb58e27e17106d9abd0
Publikováno v:
Elektrika, Vol 13, Iss 2, Pp 53-58 (2021)
80% of cases of building or house fires in Indonesia are caused by electrical short circuits. Currently, there are only MCB and ELCB devices protecting for building electrical installations, but these devices cannot protect the conditions that cause
Externí odkaz:
https://doaj.org/article/86a98c91114b45ba8b0a76c283296ce2
Autor:
Ardiawan Jati, Danar Guruh Pratomo
Publikováno v:
Jurnal Geografi, Vol 18, Iss 1, Pp 37-45 (2021)
River as the boundary is listed in the 1915 Netherland-British Agreement with its Annex Map without any clear coordinates. This is an obstacle in tracing boundaries in the real river because where river is dynamic, changes in the river shape and rive
Externí odkaz:
https://doaj.org/article/b5506db6453040f38f1382bfaaa4410c
Publikováno v:
SHS Web of Conferences, Vol 42, p 00082 (2018)
The significance of character education has becoming an appealing issue to be discussed. Its significance has been brought to school through a number of practices. In fact, character education is not merely the result of schooling but this is a wides
Externí odkaz:
https://doaj.org/article/bb94cc0d99a649039a6adebb5f45ebe2
Autor:
Ardiawan I Ketut Ngurah
Publikováno v:
SHS Web of Conferences, Vol 42, p 00065 (2018)
Preserving local genius is one of the ways to keep values existed in a society. In relation to that this present study aims to identify the procedures of traditional games called megoak-goakan , and reveal the ethno-pedagogy values contained within m
Externí odkaz:
https://doaj.org/article/4a05cb9206834f1982fc78569949721a
Autor:
Ardiawan Bagus Harisa
106
The studies on the Dungeon Crawler games are getting even more attention these days. Many factors such as intense actions, immersive game pacing, and multi-alternative endings of the game, are allowing this action-adventure genre game to giv
The studies on the Dungeon Crawler games are getting even more attention these days. Many factors such as intense actions, immersive game pacing, and multi-alternative endings of the game, are allowing this action-adventure genre game to giv
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/vmp7jk
Publikováno v:
Indonesian Journal of Learning Education and Counseling, Vol 5, Iss 2, Pp 116-122 (2023)
Tujuan dari riset ini ialah untuk mengetahui pengaruh model pembelajaran Snowball Throwing Berbantuan Gending Rare terhadap minat belajar siswa kelas IV mata pelajaran matematika Sekolah Dasar di Gugus I Kecamatan Sukasada tahun ajaran 2022/2023. Des
Externí odkaz:
https://doaj.org/article/8850c5d86f09496db7d447b053195d1c
Publikováno v:
Aksioma: Jurnal Program Studi Pendidikan Matematika, Vol 10, Iss 4, Pp 2068-2078 (2021)
Penelitian ini bermaksud untuk mengembangkan modul praktikum geometri berbasis Wingeom (Window Geomtry) pada mahasiswa pendidikan matematika. Modul praktikum yang dikembangkan adalah untuk materi pada praktikum mata kuliah Geometri Dasar. Tujuan khus
Externí odkaz:
https://doaj.org/article/daeb0c1d15f845d19a2d3976ddabf0ad
Autor:
Syarifah Fadillah, Yadi Ardiawan
Publikováno v:
Aksioma: Jurnal Program Studi Pendidikan Matematika, Vol 10, Iss 3, Pp 1373-1381 (2021)
Penelitian ini bertujuan untuk: (1) membandingkan pengaruh model problem solving dan problem posing terhadap kemampuan pemecahan masalah matematis (KPMM) siswa, (2) mendeskripsikan pengaruh self confidence terhadap KPMM siswa, dan (3) menguji interak
Externí odkaz:
https://doaj.org/article/df4bb8e3558a4c71a7169141a9b7164b
Publikováno v:
JagoMIPA: Jurnal Pendidikan Matematika dan IPA. 3:1-12
Penelitian ini bertujuan untuk menghasilkan media pembelajaran game edukasi matematika berbasis android terhadap kemampuan pemahaman matematis yang mencapai tingkat kevalidan, kepraktisan, dan kefektifan. Penelitian ini adalah penelitian pengembangan