Zobrazeno 1 - 10
of 78
pro vyhledávání: '"Antoniu Stefan"'
Autor:
Ioana A. Stefan, Ancuta Florentina Gheorghe, Antoniu Stefan, Andriani Piki, Hariklia Tsalapata, Olivier Heidmann
Publikováno v:
International Journal of Mobile and Blended Learning. 14:1-12
The goal of this paper is to explore how game-based experiences can be leveraged through mobile technology to activate learner engagement and achieve a seamless connection between formal and informal learning. The paper presents a mobile game authori
AN INCLUSIVE GAMIFIED LEARNING ENVIRONMENT FOR ENABLING QUALITY EDUCATION FOR DISADVANTAGED LEARNERS
Publikováno v:
EDULEARN Proceedings.
Autor:
Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031221231
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0e9309c610046843bd2c3cb9535e6597
https://doi.org/10.1007/978-3-031-22124-8_31
https://doi.org/10.1007/978-3-031-22124-8_31
Autor:
Ancuta florentina Gheorghe, Ioana andreea Stefan, Antoniu Stefan, Hariklia Tsalapatas, Olivier Heidmann
Publikováno v:
eLearning and Software for Education.
Whether in an educational or a professional setting, collaboration plays a major part in value creation, as it fosters creativity and innovative thinking, enriching decision-making processes and widening the approach to include different perspectives
Autor:
Ioana andreea Stefan, Jannicke Baalsrud hauge, Niina Sallinen, Antoniu Stefan, Ancuta florentina Gheorghe
Publikováno v:
eLearning and Software for Education.
Digital accessibility has been supported through several global initiatives, starting with the Web Content Accessibility Guidelines (WCAG) 1.0 Recommendation issued in 1999 and continuing with the WCAG 2.0 ISO 40500 Web Content Accessibility Guidelin
Autor:
Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Ioana Andreea Stefan, Jakob A. H. Baalsrud Hauge
Publikováno v:
Serious Games ISBN: 9783030882716
JCSG
JCSG
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::085f3c35eab4f3e8d9ddb88bbce6a65e
https://doi.org/10.1007/978-3-030-88272-3_5
https://doi.org/10.1007/978-3-030-88272-3_5
Publikováno v:
eLearning and Software for Education.
Web accessibility has become a priority in educational communities. Facilitating access to digital education information, and services enables more students to be included in complex learning flows that can significantly improve their competencies, t
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030657352
ICEC
ICEC
The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of enga
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::85dd940864d32f4306819958ac3093d1
https://doi.org/10.1007/978-3-030-65736-9_8
https://doi.org/10.1007/978-3-030-65736-9_8
Autor:
Michael Loizou, Jayne Beaufoy, Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Sylvester Arnab, Jackie Calderwood
Publikováno v:
eLearning and Software for Education.
In a game environment, narrative design is considered the art of combining gameplay and multimedia assets to create novel experiences that can entertain players and motivate them for longer periods. The use of narrative design in game-driven educatio
Publikováno v:
eLearning and Software for Education.
amification has been described as the employment of game thinking and game mechanics to support long-term user engagement, behavior change and problem solving. It has driven novel approaches in diverse industries ranging from education, healthcare, s