Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Antonio Sánchez-Mena"'
Publikováno v:
Je-LKS: Journal of E-Learning and Knowledge Society, Vol 13, Iss 2 (2017)
Educational video games (EVGs) are receiving an increasing attention as an approach to teach new generations of learners, such as millennials, who make an intense use of video games, interactive technologies, and digital networks. Extant academic lit
Externí odkaz:
https://doaj.org/article/4aba4a01cea648e9bcfd28ccec77f118
Publikováno v:
Innovations in Education and Teaching International. 56:318-329
Educational video games represent an educational change that challenges teachers and managers of Higher Education institutions in several ways including their attitude formation and behavioural intention. Using a Technology Acceptance Model (TAM) app
Publikováno v:
Sanchez-Mena, Antonio Marti-Parreño, Jose Miquel-Romero, Maria-Jose 2019 Higher education instructors' intention to use educational video games: an fsQCA approach Etr&d-Educational Technology Research and Development 67 6 1455 1478
RODERIC. Repositorio Institucional de la Universitat de Valéncia
instname
RODERIC: Repositorio Institucional de la Universitat de Valéncia
RODERIC. Repositorio Institucional de la Universitat de Valéncia
instname
RODERIC: Repositorio Institucional de la Universitat de Valéncia
Educational video games (EVGs) offer instructors a myriad of opportunities to motivate and engage students in the learning process. Nevertheless, instructors can be influenced by barriers that prevent them from using EVGs in their courses (e.g. lack
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::805c908649b4a28e9be07ce2e0513b27
https://doi.org/10.1007/s11423-019-09656-5
https://doi.org/10.1007/s11423-019-09656-5
Purpose The purpose of this paper is to analyse how the nutritional traffic light can reduce consumers’ intention to purchase unhealthy food by eliciting negative emotions (i.e. fear and guilt). The work also examines the moderating role of income
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5c99027cd7603ff17dff76a798138f2e
https://hdl.handle.net/11268/8675
https://hdl.handle.net/11268/8675
Publikováno v:
EDULEARN Proceedings.
Publikováno v:
ICERI Proceedings.
Autor:
Antonio Sánchez-Mena, Carmen Queiro-Ameijeiras, Jose A. Alvarez-Jareño, Amparo Galbis-Córdova, José Martí-Parreño
Publikováno v:
ICERI2016 Proceedings.
Autor:
Carmen Queiro-Ameijeiras, José Martí-Parreño, Jose A. Alvarez-Jareño, Antonio Sánchez-Mena, Amparo Galbis-Córdova
Publikováno v:
ICERI2016 Proceedings.
Publikováno v:
International Journal of Emerging Technologies in Learning (iJET). 12:154
Educational video games (EVGs) are becoming a trending topic in education as a new teaching methodology which can help teachers to increase students’ attention and engagement during the learning process. Nevertheless, despite an increasing academic
Publikováno v:
International Journal of Learning Technology. 12:3
This article presents a pedagogical model specifically designed to encourage the generation of shared knowledge among participants in a virtual community and the process followed to develop it. The model is based on three pillars: 1) structured learn