Zobrazeno 1 - 10
of 345
pro vyhledávání: '"Antonio José MORENO GUERRERO"'
Autor:
Jesús López-Belmonte, Pablo Dúo-Terrón, Antonio-José Moreno-Guerrero, José-Antonio Marín-Marín
Publikováno v:
Pixel-Bit (2024)
El objetivo general de esta investigación es comprobar el impacto de una intervención en alumnos con Trastorno del Espectro Autista (TEA) desde dos perspectivas diferentes, tradicional e innovadora con realidad aumentada (RA) y virtual (RV). Se tra
Externí odkaz:
https://doaj.org/article/51d550d83f2c4c99a0a8590bcf6e577e
Autor:
Ana Isabel Fernández Herrerías, Manuel Gabriel Jiménez Torres, Pablo Dúo Terrón, Antonio José Moreno Guerrero
Publikováno v:
Heliyon, Vol 10, Iss 1, Pp e23329- (2024)
Worldwide new trends of online cyberbullying are emerging that impact on health and are a factor in adolescent suicide. The objective of this study is to know the development of scientific production and to compare the current trends that encompass t
Externí odkaz:
https://doaj.org/article/dff7b68fae8d4e4dacee7710dc520239
Autor:
Antonio-José Moreno-Guerrero, José-Antonio Marín-Marín, Noemí Carmona-Serrano, Jesús López-Belmonte
Publikováno v:
Innoeduca, Vol 9, Iss 2 (2023)
El mundo actual se encuentra condicionado no solo por la pandemia derivada de la COVID-19, sino por la facilidad e inmediatez de la información en diversos formatos. En su vertiente escrita, para ser procesada la información, necesita de una lectur
Externí odkaz:
https://doaj.org/article/704fa1746c5b48779ab4f338883d99c6
Autor:
Jesús López-Belmonte, José-Antonio Marín-Marín, Adrián Segura-Robles, Antonio-José Moreno-Guerrero
Publikováno v:
SAGE Open, Vol 13 (2023)
Flipped learning has emerged as a method that can facilitate practical learning supported by technology. This study analyzes the impact of the flipped approach on students’ learning of prevention guidelines and socio-health regulations related to t
Externí odkaz:
https://doaj.org/article/5415e63c271f46be81195afa9544091d
Autor:
Santiago Pozo-Sánchez, Adrián Segura-Robles, Antonio José Moreno-Guerrero, Jesús López-Belmonte
Publikováno v:
Revista Electrónica de Investigación Educativa, Vol 24, Pp 1-14 (2022)
AbstractAmong the different tools that can be used in the implementation of flipped learning, learning management systems stand out as one of the educational technology systems that best solve problems related to usability, accessibility, and evaluat
Externí odkaz:
https://doaj.org/article/6d82d3dfcf5646db9eb365aeb819d82f
Autor:
Jesús López-Belmonte, Santiago Pozo-Sánchez, Noemí Carmona-Serrano, Antonio-José Moreno-Guerrero
Publikováno v:
Emerging Science Journal, Vol 6, Iss 0, Pp 188-198 (2022)
Virtual Learning Environments (EVA) have acquired special importance in the educational field in recent years. The metaverse has been constructed as a learning space with enormous potential. As such, the immersion possibilities of the metaverse incre
Externí odkaz:
https://doaj.org/article/0146e44b5d174792b4af28c21143bf96
Autor:
Pablo Dúo-Terrón, Francisco-Javier Hinojo-Lucena, Antonio-José Moreno-Guerrero, Jesús López-Belmonte
Publikováno v:
European Journal of Investigation in Health, Psychology and Education, Vol 12, Iss 8, Pp 989-1005 (2022)
The demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today’s society. How
Externí odkaz:
https://doaj.org/article/9518461786ef4743a631d8d74366a757
Publikováno v:
International Journal of Information Management Data Insights, Vol 3, Iss 1, Pp 100149- (2023)
Progression in Information and Communications Technology (ICT) has changed individuals in innumerable ways. Utilization of innovation can upgrade work environment proficiency, usefulness, and adaptability. However, innovative tools can adversely affe
Externí odkaz:
https://doaj.org/article/3dbb313d520a45ba82028d38d9d35e55
Publikováno v:
Frontiers in Education, Vol 8 (2023)
Externí odkaz:
https://doaj.org/article/de934d14f999416c83a3a49ea941f9e5
Autor:
María-Elena Parra-González, Adrián Segura-Robles, Antonio-José Moreno-Guerrero, Jesús López-Belmonte
Publikováno v:
Journal of Technology and Science Education, Vol 12, Iss 1, Pp 217-229 (2022)
Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. With this type of methodology, the effort is rewarded, which is treated as a motivating too
Externí odkaz:
https://doaj.org/article/11592c6bb27b4ce68edfc894d1914a41