Zobrazeno 1 - 10
of 47
pro vyhledávání: '"Antonella Guidazzoli"'
Publikováno v:
Archeomatica, Vol 14, Iss 2 (2023)
In late 2022, the Bologna Technopole unveiled its latest pre-exascale supercomputer, Leonardo. This new supercomputer facility will support a wide range of scientific research and Cultural Heritage initiatives, offering exciting possibilities for var
Externí odkaz:
https://doaj.org/article/d65a388753304538a0193d9b8f332185
Publikováno v:
Virtual Archaeology Review, Vol 5, Iss 10, Pp 93-106 (2014)
For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is followin
Externí odkaz:
https://doaj.org/article/140d7b5087f5452bab8bd6533246a866
Publikováno v:
SCIRES-IT, Vol 2, Iss 2, Pp 91-98 (2012)
ItLa capacità di comunicare contenuti complessi non deve essere una preoccupazione limitata alla divulgazione scientifica: anche le applicazioni informatiche dedicate ai beni culturali devono assumere il momento comunicativo come fondante sia nella
Externí odkaz:
https://doaj.org/article/16ab63dfff0b444cb777695ef74fcbcc
Autor:
Laura Bentini, Daniele De Luca, Cristina Donati, Paola Giovetti, Antonella Guidazzoli, Federica Guidi, Marinella Marchesi, Alessandro Pirotti, Micaela Spigarolo
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 7, Pp 82-85 (2012)
The project “Marcus Caelius – the Value of Memory” is a 8 minute short animation movie located in the Roman Bologna at the Augustan Age. It originated with the Civical Archaeological Museum of Bologna in collaboration with Cineca VisIT-Lab. The
Externí odkaz:
https://doaj.org/article/f705694a28324da097809fa1bae95d66
Autor:
Alfonsina Russo, Maria Anna De Lucia, Rita Cosentino, Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Maria Chiara Liguori, Luigi Verri, Giovanni Bellavia
Publikováno v:
Archeomatica, Vol 6, Iss 2 (2015)
Computer graphics movies are a favourite media for edutainment. The 3D stereoscopic short movie “Ati at the discovery of Veii” is an interesting example of philologically accurate reconstructions coupled with a communication aimed at a wide audie
Externí odkaz:
https://doaj.org/article/3d5b627f3dfb460e8450c69f49a38772
Publikováno v:
Storicamente, Vol 9, Iss 1 (2013)
CINECA experience in virtual archaeological reconstructions has led towards the creation of philological and communicative realizations such as «Apa the Etruscan and 2700 years of Bolognese History» – for the Museum of the History of Bologna –
Externí odkaz:
https://doaj.org/article/7af85e2ee85f4049bfed7b5531e4f17c
Publikováno v:
Salduie, Iss 7 (2007)
En los últimos años, las técnicas informáticas y la realidad virtual han extendido sus capacidades al campo de la percepción, generando posibles interacciones entre simulaciones numéricas y datos experimentales. Así, las aplicaciones de
Externí odkaz:
https://doaj.org/article/7cc5dca4868f47fb905c706633112357
Autor:
Luis Mª Gutiérrez Soler, Eva Mª Alcázar Hernández, Mª Ángeles Royo Encarnación, Antonella Guidazzoli, Luigi Calori
Publikováno v:
Arqueología y Territorio Medieval, Vol 2 (1995)
Uno de los grandes avances de la arqueología durante los últimos años ha sido la incorporación de las posibilidades que ofrecen las ciencias matemáticas de la estadística y la informática, que son tenidas en cuenta de forma explícita como un
Externí odkaz:
https://doaj.org/article/29ff7499923545d5bbb8cd6204d821a3
Autor:
Maria Chiara Liguori, Eleonora Peruch, Eric Pascolo, Antonella Guidazzoli, Paolo Zuzolo, Silvano Imboden, Federica Farroni, Daniele De Luca
Publikováno v:
Human-Computer Interaction – INTERACT 2021 ISBN: 9783030856069
INTERACT (5)
INTERACT (5)
A workflow for building a Digital Twin with a 3D interface for VR and desktop output was developed by focusing on the interaction with the virtual model, an easy deployment of the framework and a straightforward reusability. The case study was concei
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b62c91b80da50db9c9fd7d55e8238377
https://doi.org/10.1007/978-3-030-85607-6_18
https://doi.org/10.1007/978-3-030-85607-6_18
Autor:
Silvano Imboden, Maria Chiara Liguori, Antonella Guidazzoli, Margherita Montanari, Simona Caraceni, Daniele De Luca, Beatrice Chiavarini
Publikováno v:
Web3D
As the first virtual reconstructions began to also spread the desire to create three-dimensional virtual galleries has arisen. Within the framework of the I-Media-Cities Horizon 2020 project a virtual gallery tool has been created; it can generate it