Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Anton Eliëns"'
Autor:
Timen Olthof, Anton Eliëns
This chapter discusses how gamification, the use of game mechanics, game dynamics and game technology within the practice of our everyday lives is both the result of and a driving force in the convergence of physical and virtual worlds, in order to e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::27d30755bada36629bd759072a1d3c0d
https://doi.org/10.4324/9781315270241-5
https://doi.org/10.4324/9781315270241-5
Publikováno v:
IEEE Software, 25(6), 64-70
Obrenovic, Z, Gasevic, D & Eliëns, A P W 2008, ' Stimulating Creativity through Opportunistic Software Development ', IEEE Software, vol. 25, no. 6, pp. 64-70 . https://doi.org/10.1109/MS.2008.162
IEEE Software, 25(6), 64-70. IEEE Computer Society
Obrenovic, Z, Gasevic, D & Eliëns, A P W 2008, ' Stimulating Creativity through Opportunistic Software Development ', IEEE Software, vol. 25, no. 6, pp. 64-70 . https://doi.org/10.1109/MS.2008.162
IEEE Software, 25(6), 64-70. IEEE Computer Society
Using opportunistic software development principles in computer engineering education encourages students to be creative and to develop solutions that cross the boundaries of diverse technologies. A framework for opportunistic software development ed
Publikováno v:
van Vugt, H C, Konijn, E A, Hoorn, J F, Eliëns, A P W & Keur, I 2007, ' Realism is not all! User engagement with task-related interface characters ', Interacting with Computers, vol. 19, no. 2, pp. 267-280 . https://doi.org/10.1016/j.intcom.2006.08.005
Interacting with Computers, 19(2), 267-280. Oxford University Press
Interacting with Computers, 19(2), 267-280. Oxford University Press
Human-like characters in the interface may evoke social responses in users, and literature suggests that realism is the most important factor herein. However, the effects of interface characters on the user are not well understood. We developed an in
Publikováno v:
Interactions. 9:45-50
Multimedia and Culture is a new master's program in computer science that takes four years of full-time study. About half of the curriculum consists of computer science classes, and the other half is made up of highly multidisciplinary content includ
Publikováno v:
ACM SIGWEB Newsletter. 6:16-20
There are several advantages in being able to separate the structural information of a hypermedia document from the specification of the actual presentation of the document [17]. For example, one style can be applied to multiple documents, so that ch
Publikováno v:
Computer Networks and ISDN Systems. 29:897-903
The Web has become a dominant medium for the dissemination of information and, more recently, for collaborative work as well. The focus has been mainly on textual and graphical information, hardly addressing topics related to musical information. We
Autor:
Nikolaos Poulios, Anton Eliëns
Publikováno v:
proceedings ACE 2013
Lecture Notes in Computer Science ISBN: 9783319031606
Advances in Computer Entertainment
Eliëns, A P W & Poulios, N 2013, Multi-Sensor Interactive Systems for Embodied Learning Games . in proceedings ACE 2013 . Elsevier .
Vrije Universiteit Amsterdam
Lecture Notes in Computer Science ISBN: 9783319031606
Advances in Computer Entertainment
Eliëns, A P W & Poulios, N 2013, Multi-Sensor Interactive Systems for Embodied Learning Games . in proceedings ACE 2013 . Elsevier .
Vrije Universiteit Amsterdam
This paper explores the use of modern sensor technologies for physical interaction in educational games and interactive spaces. The paper presents a prototype of an educational game developed using a motion capture controller and two biofeedback sens
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6c0ef83720f69c5290f2770f722056fd
https://research.vu.nl/en/publications/bdbbd276-4cac-4853-8b92-9e2ecdf19e83
https://research.vu.nl/en/publications/bdbbd276-4cac-4853-8b92-9e2ecdf19e83
Autor:
Anton Eliëns, Matthijs van Doorn
Publikováno v:
Computer Networks and ISDN Systems. 27:1105-1110
This paper describes how to integrate the World-Wide Web (WWW) with applications. By means of the web widget, which is part of Hush, the WWW is made available to Tcl/Tk/Hush programmers. Apart from using WWW as part of an application, it also allows
Publikováno v:
CTS
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems (CTS 2012), 498-503
STARTPAGE=498;ENDPAGE=503;TITLE=Proceedings of the 2012 International Conference on Collaboration Technologies and Systems (CTS 2012)
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems (CTS 2012), 498-503
STARTPAGE=498;ENDPAGE=503;TITLE=Proceedings of the 2012 International Conference on Collaboration Technologies and Systems (CTS 2012)
Scenarios are commonly used to develop new systems in multidisciplinary projects. However, written scenarios are sequential, not dynamic and often too abstract or difficult to understand for end users. The goal of this paper hence is to extend the us
Autor:
Anton Eliëns
Publikováno v:
AI Communications. 4:11-21