Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Anthousis Andreadis"'
Autor:
Ivan Sipiran, Pavlos Mavridis, Robert Gregor, Tobias Schreck, Anthousis Andreadis, Konstantinos Vardis, Georgios Papaioannou
Publikováno v:
Journal on Computing and Cultural Heritage. 10:1-22
The problem of the restoration of broken artifacts, where large parts could be missing, is of high importance in archaeology. The typical manual restoration can become a tedious and error-prone process, which also does not scale well. In recent years
Publikováno v:
Computer Aided Geometric Design. :16-26
The registration of two geometric surfaces is typically addressed using variants of the Iterative Closest Point (ICP) algorithm. The Sparse ICP method formulates the problem using sparsity-inducing norms, significantly improving the resilience of the
Publikováno v:
Communications in Computer and Information Science ISBN: 9783319299709
VISIGRAPP (Selected Papers)
VISIGRAPP (Selected Papers)
We present a novel generic method for the fast and accurate computation of geometric descriptors. While most existing approaches perform the computations directly on the geometric representation of the model, our method operates in parametric space,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5cd2fbe643bad445536858a85fcba0db
https://doi.org/10.1007/978-3-319-29971-6_3
https://doi.org/10.1007/978-3-319-29971-6_3
Publikováno v:
Digital Heritage
Publikováno v:
GRAPP
In this paper we present a novel generic method for the fast and accurate computation of geometric features at multiple scales. The presented method works on arbitrarily complex models and operates in the parametric space. The majority of the existin
Autor:
Konstantinos Psychas, Angelos Yannopoulos, Manolis Wallace, Theodora Varvarigou, Dimitri Nicolopoulos, David Salama Osborne, Anthousis Andreadis, Kleopatra Konstanteli, Athanasios Voulodimos, Simon Crowle
Publikováno v:
SMAP
The advancement of ICT has brought about significant changes in the way the cultural and creative industries work as well as in the experience they offer. However there is still a lot of potential that can be leveraged to advance the state of the art
Autor:
Konstantinos Psychas, Athanasios Voulodimos, Manolis Wallace, Theodora Varvarigou, David Osbourne, Angelos Yannopoulos, Kleopatra Konstanteli, Dimitri Nicolopoulos, Anthousis Andreadis, Simon Crowle
Publikováno v:
ASONAM
The paper shows how different concepts and technologies, such as high quality multimedia content production and delivery, social media interaction, and methodologies for monitoring and analysing social network activity, can be practically combined wi
Publikováno v:
Transactions on Edutainment IX ISBN: 9783642370410
Until recently virtual environments and videogame applications rarely incorporated any deep cultural or educational principles. Current research in the area of virtual reality applications, clearly indentify that they are extremely motivating for lea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::67a87b74ae3974942b139c955957d089
https://doi.org/10.1007/978-3-642-37042-7_2
https://doi.org/10.1007/978-3-642-37042-7_2
Publikováno v:
VS-GAMES
Virtual environments have been valued as being extremely motivating for learners and therefore are employed as an innovative, more accessible framework to deliver education and entertainment to the public. Recent advances in creating videogame applic
Real-Time Motion Capture Technology on a Live Theatrical Performance with Computer Generated Scenery
Autor:
Dimitrios Christopoulos, Anthousis Andreadis, Andronikos Antonakakis, Gabriel Gourdoglou, John N. Karigiannis, Alexander Hemery, Pavlos Mauridis
Publikováno v:
Panhellenic Conference on Informatics
The employment of innovative forms of technology in the areas of art and entertainment is receiving significant attention from the research community in the context of evaluating new forms of expression. Recent developments in tangible interaction, p