Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Antônio Mozelli"'
Autor:
Pablo Gobira, Antônio Mozelli
Publikováno v:
MatLit, Vol 6, Iss 3 (2018)
This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this art
Externí odkaz:
https://doaj.org/article/fedb0eb02a454cbdaee5631c3c71e53d
Autor:
Antônio Mozelli
Publikováno v:
Virtual Creativity. 8:213-216
Autor:
Antônio Mozelli, Pablo Gobira
Publikováno v:
MATLIT: Materialidades de la Literatura; Vol. 6 Núm. 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Materialitäten der Literatur; Bd. 6 Nr. 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Materialità della Letteratura; V. 6 N. 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Matérialités de la Littérature; Vol. 6 No. 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Materialidades da Literatura; Vol. 6 N.º 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Materialities of Literature; Vol. 6 No. 3 (2018): Electronic Literature: Translations; 141-148
MatLit : Materialidades da Literatura, Vol 6, Iss 3 (2018)
MATLIT: Materialitäten der Literatur; Bd. 6 Nr. 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Materialità della Letteratura; V. 6 N. 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Matérialités de la Littérature; Vol. 6 No. 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Materialidades da Literatura; Vol. 6 N.º 3 (2018): Electronic Literature: Translations; 141-148
MATLIT: Materialities of Literature; Vol. 6 No. 3 (2018): Electronic Literature: Translations; 141-148
MatLit : Materialidades da Literatura, Vol 6, Iss 3 (2018)
This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this art
Autor:
Pablo Gobira, Antônio Mozelli
The chapter shows the evolution of virtual reality interfaces and technologies to the current moment and verifies what led them to an alleged decline in early 1990. Due to the development of the industry of digital games, new forms of interaction hav
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e4860a6ead0fc1f04eb3b3239613c6fe
https://doi.org/10.4018/978-1-5225-5469-1.ch001
https://doi.org/10.4018/978-1-5225-5469-1.ch001
Autor:
Pablo Gobira, Antônio Mozelli
Publikováno v:
ISMAR Adjunct
The objective of this study is to report the learning experience and development of a mobile art installation of low-cost immersive virtual reality using technologies for the development of digital games. Through virtual simulation of the use of a co
Autor:
Gobira, Pablo, Mozelli, Antônio
Publikováno v:
International Conference Game & Entertainment Technologies; 2016, p273-277, 5p
Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applic
Technology continues to make great strides in society by providing opportunities for advancement, inclusion, and global competency. As new systems and tools arise, novel applications are created as well. Smart Technology Applications in Business Envi