Zobrazeno 1 - 10
of 58
pro vyhledávání: '"Anselmo Lastra"'
From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality
Autor:
Andrei State, Henry Fuchs, Peter Lincoln, Alex Blate, Montek Singh, Turner Whitted, Anselmo Lastra
Publikováno v:
IEEE transactions on visualization and computer graphics. 22(4)
We describe an augmented reality, optical see-through display based on a DMD chip with an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering 2-D offsets and just-in-time tracking updates with a novel modulation te
Publikováno v:
Journal of Low Power Electronics. 7:148-162
In mobile devices, limiting the Graphics Processing Unit's (GPU's) energy usage is of great importance to extending battery life. This work shows that significant energy savings can be obtained by reducing the precision of graphics computations, yet
Publikováno v:
Computer Graphics Forum. 24:547-555
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily large rectangular regions of an image in a constant amount of time. Our al
Autor:
Anselmo Lastra, Andrei State, Ruigang Yang, Bruce A. Cairns, Herman Towles, Greg Welch, Kok-Lim Low, Henry Fuchs, Jesse Funaro, Daniel Russo, Adrian Ilie, Sascha Becker, A. van Dam
Publikováno v:
IEEE Multimedia. 12:22-35
Immersive electronic books (IEBooks) for surgical training will let surgeons explore previous surgical procedures in 3D. The authors describe the techniques and tools for creating a preliminary IEBook, embodying some of the basic concepts.
Autor:
Anselmo Lastra, David Kirk McAllister
Publikováno v:
Research Journal of Textile and Apparel. 9:1-12
Most surfaces, including most fabrics, have different reflectance at different points on the surface. The reflectance also varies based on the incident and exitant light directions. This spatially and angularly varying surface appearance is a 6D func
Publikováno v:
Presence: Teleoperators and Virtual Environments. 13:128-145
We introduce and present preliminary results for a hybrid display system combining head-mounted and projector-based displays. Our work is motivated by a surgical training application where it is necessary to simultaneously provide both a highfidelity
Autor:
Anselmo Lastra, Andrew Maimone, Andrei State, Peter Lincoln, Henry Fuchs, Turner Whitted, Feng Zheng
Publikováno v:
ISMAR
We present initial results from a new image generation approach for low-latency displays such as those needed in head-worn AR devices. Avoiding the usual video interfaces, such as HDMI, we favor direct control of the internal display technology. We i
Autor:
Mark J. Harris, Anselmo Lastra
Publikováno v:
Computer Graphics Forum. 20:76-85
This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scatte
Autor:
Lars Nyland, Anselmo Lastra
Publikováno v:
IEEE Computer Graphics and Applications. 21:6-10
What is visualization of the real world? In our view, it means visualizing the environments around us, at scales we're accustomed to, sensing what we would normally sense. Unlike others in the field of visualization, we don't aim to provide X-ray vis
Autor:
Anselmo Lastra, Daniel G. Aliaga
Publikováno v:
Computers & Graphics. 22:71-81
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, textures have been used to replace complex geometry, for example the bo