Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Annika Sabrina Schulz"'
Autor:
Annika Sabrina Schulz, Eva Hornecker
Publikováno v:
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia.
Autor:
Frank Beruscha, Katharina Lorenz, Anke Königschulte, Serge Autexier, Annika Sabrina Schulz, Bodo Pahlke, Valerie Bartsch, Hendrik Leibrandt
Publikováno v:
Proceedings of the 12th International Conference on the Internet of Things.
Autor:
Annika Sabrina Schulz, Eva Hornecker
Publikováno v:
Mensch und Computer 2022.
Publikováno v:
Digitale Lernwelten – Serious Games und Gamification ISBN: 9783658350581
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9c77a1f62845e48681c0b73b5c085cfa
https://doi.org/10.1007/978-3-658-35059-8_4
https://doi.org/10.1007/978-3-658-35059-8_4
Publikováno v:
PETRA
13th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2020-Conference Proceedings, 241-248
STARTPAGE=241;ENDPAGE=248;TITLE=13th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2020-Conference Proceedings
13th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2020-Conference Proceedings, 241-248
STARTPAGE=241;ENDPAGE=248;TITLE=13th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2020-Conference Proceedings
Persons with both vision and hearing impairments have to rely primarily on tactile feedback, which is frequently used in assistive devices. We explore the use of checkpoints as a way to give them feedback during navigation tasks. Particularly, we inv
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::22b84a48a76d87efe0fc27f18f24ac66
https://doi.org/10.1145/3389189.3392605
https://doi.org/10.1145/3389189.3392605
Publikováno v:
PETRA
This paper describes a comparative study of two tactile systems supporting navigation for persons with little or no visual and auditory perception. The efficacy of a tactile head-mounted device (HMD) was compared to that of a wearable device, a tacti
Publikováno v:
VS-GAMES
Brand identification has the potential of shaping individuals' attitudes, performance and commitment within learning and work contexts. We explore these effects, by incorporating elements of branded identification within gamified environments. We rep