Zobrazeno 1 - 10
of 189
pro vyhledávání: '"Annie Luciani"'
Publikováno v:
13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Jan 2018, Funchal, Portugal. pp.207-214
VISIGRAPP (1: GRAPP)
13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Jan 2018, Funchal, Portugal. pp.207-214
VISIGRAPP (1: GRAPP)
International audience; Animation of one-to-many phenomena (fractures, tears, breaks, cracks…) is challenging. This article builds over recent works that proposed a 3-stages modelling and simulation pipeline, made of a cascade of models: geometry-f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a6a7da74aec2e1d7dbbd0974293f3bfb
https://hal.archives-ouvertes.fr/hal-01962289
https://hal.archives-ouvertes.fr/hal-01962289
Publikováno v:
Springer Series on Touch and Haptic Systems ISBN: 9783319583150
Musical Haptics
Stefano Papretti and Charalampos Saitis. Musical Haptics, Springer, pp.151-169, 2018
Musical Haptics
Stefano Papretti and Charalampos Saitis. Musical Haptics, Springer, pp.151-169, 2018
This chapter presents recent work concerning physically modelled virtual musical instruments and force feedback. Firstly, we discuss fundamental differences in the gesture–sound relationship between acoustic instruments and digital musical instrume
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aaca1acc4f39a8fdce87e60e5335e058
https://doi.org/10.1007/978-3-319-58316-7_8
https://doi.org/10.1007/978-3-319-58316-7_8
Publikováno v:
Traitement du signal. 32:365-390
Notre propos se concentre sur les methodes d'analyse et de modelisation pour l'analyse dediees aux reseaux physiques de type masse-interaction ou aux signaux produits par ces derniers. Dans le contexte de la synthese sonore pour la creation artistiqu
Publikováno v:
Traitement du signal. 32:391-416
Cet article propose une reflexion autour du geste instrumental musical, de sa nature physique et de sa place dans le monde numerique. Nous abordons dans un premier temps la difference fondamentale du lien geste-son entre instruments acoustiques et in
Publikováno v:
Interacting with Computers
Interacting with Computers, 2009, 21 (1-2), pp.26-37. ⟨10.1016/j.intcom.2008.10.013⟩
Interacting with Computers, Oxford University Press (OUP), 2009, 21 (1-2), pp.26-37. ⟨10.1016/j.intcom.2008.10.013⟩
Interacting with Computers, 2009, 21 (1-2), pp.26-37. ⟨10.1016/j.intcom.2008.10.013⟩
Interacting with Computers, Oxford University Press (OUP), 2009, 21 (1-2), pp.26-37. ⟨10.1016/j.intcom.2008.10.013⟩
Special issue: Enactive Interfaces Physicality & Interaction; International audience; For hand-object interaction in real situations the interplay between the local tactile interaction and force interaction seems to be very important. In current hapt
Autor:
Chi-Min Hsieh, Annie Luciani
Publikováno v:
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds, Wiley, 2006, 17 (3-4), pp.359-369. ⟨10.1002/cav.139⟩
Computer Animation and Virtual Worlds, Wiley, 2006, 17 (3-4), pp.359-369. ⟨10.1002/cav.139⟩
Special Issue: CASA 2006; International audience; As quoting in the philosophy of free dance: 'understanding the directions for a free dance performer stems mainly from the qualities and energy of the movement rather from spatial criteria,' we advoca
Publikováno v:
LNCS
LNCS, 8905, Springer International Publishing, pp.346-371, 2014, Sound, Music and Motion
Lecture Notes in Computer Science ISBN: 9783319129754
CMMR
LNCS, 8905, Springer International Publishing, pp.346-371, 2014, Sound, Music and Motion
Lecture Notes in Computer Science ISBN: 9783319129754
CMMR
We present GENESIS-RT, a Virtual Reality platform conceived for musical creation. It allows the user to (1) interactively create physically-based musical instruments and sounding objects, and (2) play them in real time in a multisensory fashion, by w
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::324bc06d1ef64eb25982ddbfc3e7ab3c
https://hal.archives-ouvertes.fr/hal-01195818
https://hal.archives-ouvertes.fr/hal-01195818
Autor:
Claude Cadoz, Annie Luciani, Jérôme Villeneuve, Alexandros Kontogeorgakopoulos, Ioannis Zannos
Publikováno v:
40th International Computer Music Conference / 11th Sound and Music Computing Conference
40th International Computer Music Conference / 11th Sound and Music Computing Conference, National and Kapodistrian University of Athens, Sep 2014, Athens, Greece. pp.754-761
40th International Computer Music Conference / 11th Sound and Music Computing Conference, National and Kapodistrian University of Athens, Sep 2014, Athens, Greece. pp.754-761
International audience; The democratization of Computer Arts and Computer Music has, due to dematerialization (virtualization) consequence of digital technologies, considerably widened the boundaries of creativity. As we are now entering a second pha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5caf2f6e532a8816c36f0a466a90a533
https://hal.archives-ouvertes.fr/hal-01085958/document
https://hal.archives-ouvertes.fr/hal-01085958/document
Autor:
Emmanuelle Darles, Xavier Skapin, Annie Luciani, Saman Kalantari, Nicolas Castagné, Philippe Meseure
Publikováno v:
12th International Symposium on Smart Graphics
12th International Symposium on Smart Graphics, Aug 2014, Tapeï, Taiwan. pp.178-181
Smart Graphics ISBN: 9783319116495
Smart Graphics
12th International Symposium on Smart Graphics, Aug 2014, Tapeï, Taiwan. pp.178-181
Smart Graphics ISBN: 9783319116495
Smart Graphics
International audience; This work introduces a new modeling/simulation pipeline for handling topological discontinuities as they appear in fracturing, tearing or cracking phenomena. This pipeline combines, in a cascade (1) physics-based particle mode
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5bed99376759409a5991b7f2c3bc9fc9
https://hal.archives-ouvertes.fr/hal-01092814
https://hal.archives-ouvertes.fr/hal-01092814
Autor:
Annie Luciani
Publikováno v:
40th International Computer Music Conference / 11th Sound and Music Computing Conference
40th International Computer Music Conference / 11th Sound and Music Computing Conference, National and Kapodistrian University of Athens, Sep 2014, Athènes, Greece. pp.605-612
40th International Computer Music Conference / 11th Sound and Music Computing Conference, National and Kapodistrian University of Athens, Sep 2014, Athènes, Greece. pp.605-612
International audience; In this paper, we will discuss two main concepts, associated with the development of Virtual Worlds, which are "Presence" and "Embodiment". Presence is stamped as the sense of "Being there", that has to be reconstructed in Loc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6063c2184ac31c1b40ac179172e828af
https://hal.archives-ouvertes.fr/hal-01085925
https://hal.archives-ouvertes.fr/hal-01085925