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pro vyhledávání: '"Anker Helms Jørgensen"'
Autor:
Anker Helms Jørgensen
Publikováno v:
Dansk Universitetspaedagogisk Tidsskrift, Vol 9, Iss 17, Pp 43-54 (2014)
Peer-reviewede artikler er det akademiske guld inden for de empiriske videnskaber. På trods af deres specialiserede, fagspecifikke indhold har de undervisningsmæssigt potentiale til at indvie de studerende i universitetets etos. Hvornår kan studer
Externí odkaz:
https://doaj.org/article/186b46820f5f4e6a87cad91c7e415a77
Autor:
Anker Helms Jørgensen
Publikováno v:
Dansk Universitetspaedagogisk Tidsskrift, Vol 7, Iss 12, Pp 70-78 (2012)
Denne artikel præsenterer en enkel, systematisk metode til at lære alle de studerendes navne i universitetsundervisning. Metoden er ret effektiv: I sidste semester lærte forfatteren 30 studerendes navne på 1,5 time; det svarer til 3 minutter pr.
Externí odkaz:
https://doaj.org/article/bece43f6254d45dca3356f857c1d32e4
Autor:
Anker Helms Jørgensen
Publikováno v:
Dansk Universitetspaedagogisk Tidsskrift, Vol 2, Iss 3, Pp 33-39 (2007)
Undersøgelser viser, at der ofte er betydelige forskelle mellem de studerendes og vejledernes forventninger til niveauet i universitetsspecialer. Denne artikel præsenterer og diskuterer en række erfaringer med håndtering af forventninger og ambit
Externí odkaz:
https://doaj.org/article/affcda77748440fb98a9f05b43c83e80
Autor:
Merete Wiberg, Bettina Dahl Sørensen, Rikke von Müllen, Anker Helms Jørgensen, Gitte Holten Ingerslev, Nina Bonderup Dohn
Publikováno v:
Dansk Universitetspaedagogisk Tidsskrift, Vol 6, Iss 11, Pp 6-7 (2011)
Externí odkaz:
https://doaj.org/article/e732986928fe44aa8abff93ad35d8932
Autor:
Anker Helms Jørgensen
Publikováno v:
IEEE Annals of the History of Computing. 31:44-53
The Danish computer company Regnecentralen developed a computer version of Piet Hein's game Nimbi, a variant of the ancient game Nim, in 1962 and 1963. Piet Hein envisioned computers playing against humans, while Regnecentralen hoped Nimbi would illu
Autor:
Lars Erik Udsen, Anker Helms Jørgensen
Publikováno v:
Digital Creativity. 16:205-216
With the rapid penetration of digital interfaces into all aspects of everyday life, the need for understanding the aesthetic aspects of interaction between humans and computers has come into focus. Various positions suggest that aesthetics offers IT
Autor:
Niels Jacobsen, Anker Helms Jørgensen
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 44:577-580
In the 1980's researchers and practitioners developed usability evaluation methods (UEMs) that aimed at identifying usability problems in technological artifacts. Among the most known UEMs are Usability Test, Heuristic Evaluation and Cognitive Walkth
Publikováno v:
Behaviour & Information Technology. 21:317-319
Visually based point-and-click user interfaces have become very common. This increases the need to understand the mechanics in learning and using pointing devices in order to design appropriate human-computer interaction and thereby to help alleviate
Autor:
Anker Helms Jørgensen, Johan Jessen
Publikováno v:
First Monday; Volume 17, Number 1-2 January 2012
This article investigates the impact of social dynamics on online credibility. Empirical studies by Pettingill (2006) and Hargittai, et al. (2010) suggest that social validation and online trustees play increasingly important roles when evaluating cr
Autor:
Anker Helms Jørgensen
Publikováno v:
IFIP Advances in Information and Communication Technology ISBN: 9783642233142
History of Nordic Computing
History of Nordic Computing
This paper addresses the change from batch mode to online mode in offices and workplaces in the 1970s and 1980s. Particular focus is on the role of IBM and the 3270 display terminal. The change had profound implications for users and system developer
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::74e07c237b7d8264944e2b4f1ece93d3
https://doi.org/10.1007/978-3-642-23315-9_19
https://doi.org/10.1007/978-3-642-23315-9_19