Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Anke Brocker"'
Autor:
Jan Borchers, Anke Brocker, Sebastian Hueber, Oliver Nowak, René Schäfer, Adrian Wagner, Paul Miles Preuschoff, Lea Emilia Schirp
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Toolkits like the Arduino system have brought embedded programming to STEM education. However, learning embedded programming is still hard, requiring an understanding of coding, electronics, and how both sides interact. To investigate the opportuniti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::75a588b097cec537ad5a1f43e8fd4b57
https://doi.org/10.1145/3533015
https://doi.org/10.1145/3533015
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Autor:
Anke Brocker, Jose A. Barreiros, Ali Shtarbanov, Kristian Gohlke, Ozgun Kilic Afsar, Sören Schröder
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Publikováno v:
FabLearn
Fab Labs and "Maker" practices have been recognized in research and practice as contexts that facilitate creativity, knowledge sharing and collaboration [4], [10]. Personal digital fabrication is getting increasing attention from various fields like
Publikováno v:
CHI Extended Abstracts
With Maker-friendly environments like the Arduino IDE, embedded programming has become an important part of STEM education. But learning embedded programming is still hard, requiring both coding and basic electronics skills. To understand if a differ
Publikováno v:
CHI
Tangibles on multitouch tabletops increase speed, accuracy, and eyes-free operability for individual users, and verbal and behavioral social interaction among multiple users around smaller tables with a shared focus of attention. Modern multitouch ta
Publikováno v:
ACM Transactions on Computer-Human Interaction (TOCHI); Feb2023, Vol. 30 Issue 1, p1-36, 36p