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pro vyhledávání: '"Anjos, Rafael Kuffner dos"'
Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual consumers to expe
Externí odkaz:
http://arxiv.org/abs/2405.02672
Three-dimensional reconstruction of events recorded on images has been a common challenge between computer vision and computer graphics for a long time. Estimating the real position of objects and surfaces using vision as an input is no trivial task
Externí odkaz:
http://arxiv.org/abs/2312.05179
Autor:
Fidalgo, Catarina G., Sousa, Maurício, Mendes, Daniel, Anjos, Rafael Kuffner dos, Medeiros, Daniel, Singh, Karan, Jorge, Joaquim
Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within this contex
Externí odkaz:
http://arxiv.org/abs/2302.07909
Autor:
Walton, David R., Kavaklı, Koray, Anjos, Rafael Kuffner dos, Swapp, David, Weyrich, Tim, Urey, Hakan, Steed, Anthony, Ritschel, Tobias, Akşit, Kaan
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational complexity and visual quality issues. We propose a new
Externí odkaz:
http://arxiv.org/abs/2110.01981
Autor:
Sousa, Maurício, Mendes, Daniel, Anjos, Rafael Kuffner dos, Lopes, Daniel Simões, Jorge, Joaquim
Face-to-face telepresence promotes the sense of "being there" and can improve collaboration by allowing immediate understanding of remote people's nonverbal cues. Several approaches successfully explored interactions with 2D content using a see-throu
Externí odkaz:
http://arxiv.org/abs/1910.03380
Surface aligned splatting is a popular rendering technique to visualize reconstructed meshes and point clouds scanned from the real world. Such data typically presents some degree of noise that jeopardizes any attempt to render a perfectly smooth nor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4503cf6b8fc8e70d14fd1c908358d871
Autor:
Walton, David R., Anjos, Rafael Kuffner Dos, Friston, Sebastian, Swapp, David, Akşit, Kaan, Steed, Anthony, Ritschel, Tobias
Publikováno v:
ACM Transactions on Graphics; Aug2021, Vol. 40 Issue 4, p1-14, 14p
Layered Depth Images (LDI) compactly represent multiview images and videos and have widespread usage in image-based rendering applications. In its typical use case scenario of representing a scanned environment, it has proven to be a less costly alte
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::6af8299937925e4c163f61251d21b360
http://hdl.handle.net/11025/26289
http://hdl.handle.net/11025/26289
info:eu-repo/grantAgreement/FCT/5876/147316/PT UID/LIN/03213/2013. Viewpoint-free visualisation using sequences of point clouds can capture previously lost concepts in a contemporary dance performance. publishersversion published
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1437::a5d27f6b5d9094cf139ac6247fa20e91
https://ercim-news.ercim.eu/en108/special/3d-flashback-an-informative-application-for-dance
https://ercim-news.ercim.eu/en108/special/3d-flashback-an-informative-application-for-dance