Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Anja Johansson"'
Autor:
Anders Hallberg, Anja Johansson, Bertil Samuelsson, Gunnar Lindeberg, U. Helena Danielson, Karin Wiklund, Susanne Winiwarter, Eva Åkerblom, Anton Poliakov
Publikováno v:
Bioorganic & Medicinal Chemistry. 11:2551-2568
Synthesis and inhibitory potencies of three types of protease inhibitors of the hepatitis C virus (HCV) full-length NS3 (protease-helicase/NTPase) are reported: (i) inhibitors comprising electrophilic serine traps (pentafluoroethyl ketones, alpha-ket
Autor:
Petra Johannesson, Barbro Synnergren, Gregory V. Nikiforovich, and Anders Karlén, Gunnar Lindeberg, F Nyberg, Anders Hallberg, Adolf Gogoll, Anja Johansson, Madeleine Le Grèves
Publikováno v:
Journal of Medicinal Chemistry. 45:1767-1777
Vinyl sulfide cyclized analogues of the octapeptide angiotensin II that are structurally related to the cyclic disulfide agonist c[Hcy(3,5)]Ang II have been prepared. The synthesis relies on the reaction of the mercapto group of a cysteine residue in
Publikováno v:
Journal of Combinatorial Chemistry. 2:496-507
A method for solid-phase peptide synthesis in the N- to C-direction that delivers good coupling yields and a low degree of epimerization is reported. The optimized method involves the coupling, without preactivation, of the resin-bound C-terminal ami
Autor:
Pierangelo Dell'Acqua, Anja Johansson
Publikováno v:
CIG
Often the AI techniques for decision making used in commercial games are predictable and unadaptive. Arguably, this causes a lack of realism for the players. We believe that emotions are a vital part in the creation of interesting and believable non-
Our study illustrates health communication in order to find out how widespread the knowledge is about osteoporosis and how to reach out with health information to the public. Our essay was conducted through quantitative surveys, which included 402 re
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20595
Autor:
Anja Johansson, Pierangelo Dell'Acqua
Publikováno v:
Intelligent Computer Graphics 2011 ISBN: 9783642229060
Intelligent Computer Graphics
Intelligent Computer Graphics
In humans as well as animals, emotions greatly influence decision making on both a conscious and subconscious level. In this paper we use findings within psychology and neuroscience to create a model for modeling and using emotion maps for agent path
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5fdf0dd8f96d6621af904194a4b345c6
https://doi.org/10.1007/978-3-642-22907-7_8
https://doi.org/10.1007/978-3-642-22907-7_8
Our study illustrates health communication in order to find out how widespread the knowledge is about osteoporosis and how to reach out with health information to the public. Our essay was conducted through quantitative surveys, which included 402 re
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______681::1e55c80baaa9dbccdc183cdacc9995c7
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20595
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20595
We address the problem of creating human-like, believable behavior for game characters. To achieve character believability in games, the game designer needs to develop that character so that it fulfills as many aspects of believability as possible. W
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5caacacf9fa9913679d16ab8a247c272
https://doi.org/10.4018/978-1-60960-567-4.ch002
https://doi.org/10.4018/978-1-60960-567-4.ch002
Autor:
Anja Johansson, Pierangelo Dell'Acqua
Publikováno v:
CIG
In realistic scenarios an agent should not assume that the effects of its action are immediate. However, behavior networks have not previously been designed to model this, but rather have assumed that all effects are immediate. In this paper we intro
Autor:
Pierangelo Dell'Acqua, Anja Johansson
Publikováno v:
Motion in Games ISBN: 9783642169571
MIG
MIG
Virtual characters in computer games sometimes need to find a path from point A to point B while minimizing the risk of being spotted by an enemy. Visibility calculations of the environment are needed to accomplish this. While previous methods have f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1acfb16791c75e9d1e88cfdb522d542c
https://doi.org/10.1007/978-3-642-16958-8_32
https://doi.org/10.1007/978-3-642-16958-8_32