Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Anita Stephen"'
Autor:
Jacob Stuart, Anita Stephen, Karen Aul, Michael D. Bumbach, Shari Huffman, Brooke Russo, Benjamin Lok
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
Introduction: Variations in skin tone can significantly alter the appearance of symptoms such as rashes or bruises. Unfortunately, previous works utilizing Augmented Reality (AR) in simulating visual symptoms have often failed to consider this critic
Externí odkaz:
https://doaj.org/article/151903ccce654bbf80dce17a6a467302
Autor:
Jacob Stuart, Anita Stephen, Karen Aul, Michael D. Bumbach, Shari Huffman, Brooke Russo, Benjamin Lok
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Introduction: Healthcare education commonly uses practices like moulage to represent visual cues (e.g., symptoms). Unfortunately, current practices have limitations in accurately representing visual symptoms that develop over time. To address this ch
Externí odkaz:
https://doaj.org/article/971263b5a1e04b84be8264270bbee68a
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Introduction: Virtual humans have expanded the training opportunities available to healthcare learners. Particularly, virtual humans have allowed simulation to display visual cues that were not previously possible in other forms of healthcare trainin
Externí odkaz:
https://doaj.org/article/289526d93cf543c29db7488bd63e733a
Autor:
Jane Gannon, Karen Aul, Sharon Bradley, Sunny Yoon, Sandra Citty, David Derrico, Anita Stephen
Publikováno v:
Clinical Simulation in Nursing. 70:28-36
Autor:
Jingwei Li, Albert D. Ritzhaupt, Anita Stephen, John Hampton, Max Sommer, Jiawen Zhu, Rui Huang, Natercia Valle
Publikováno v:
Educational Technology Research and Development. 69:2493-2522
The purpose of this study was to examine the effects of gamification used in formal educational settings on student affective and behavioral outcomes. Using systematic procedures to identify and screen the manuscripts across 18 academic databases, we
Autor:
Albert D. Ritzhaupt, Anita Stephen, Max Sommer, Natercia Valle, Jiawen Zhu, Jingwei Li, Rui Huang, John Hampton
Publikováno v:
Educational Technology Research and Development. 68:1875-1901
Gamification research in educational settings has produced mixed results on student learning outcomes. Educational researchers and practitioners both struggle with identifying when, where, and how to use gamification design concepts. The present stud
Autor:
Susan J. Garbutt, Sandra Wolfe Citty, Gail M. Keenan, Madison B. Smith, Margaret Ansell, Toni L. Glover, Tamara Gonçalves Rezende Macieira, Michael D. Bumbach, Anita Stephen
Publikováno v:
The American Journal of Hospice & Palliative Care
Objectives:To present the findings of a systematic review on the use of simulation-based learning experiences (SBLEs) to teach communication skills to nursing students and clinicians who provide palliative and end-of-life care to patients and their f