Zobrazeno 1 - 10
of 48
pro vyhledávání: '"Andy M. Day"'
Publikováno v:
International Journal of Human-Computer Studies. 72:689-703
Haptic assistance is an emerging field of research that is designed to improve human-computer interaction (HCI) by reducing error rates and targeting times through the use of force feedback. Haptic feedback has previously been investigated to assist
Publikováno v:
The Visual Computer. 31:689-700
This paper describes a technique to allow the real-time simulation of snowfall accumulation in a dynamic 3D environment. The implementation maps surface-bound accumulation buffers to each object in the scene, forming height-maps of accumulated snow c
Publikováno v:
Software: Practice and Experience. 44:911-930
We present a novel approach to combined textual and visual programming by allowing visual, interactive objects to be embedded within textual source code and segments of source code to be further embedded within those objects. We retain the strengths
Autor:
Maria O’Sullivan, Dong Ngoduy, James Macmillen, Jemma Bowmaker, Niamh Moore, Mary Lawler, Andrew Miles, David Drinkwater, Andy M. Day, David Banister, Marcus Ormerod, David Watling, Miles Tight, Astrid Gühnemann, Jonathan Copas, Paul Timms, Rita Newton, Moshe Givoni
Walking and cycling can make a considerable contribution to sustainable transport goals, building healthier and more sustainable communities and contributing to traffic and pollution reduction. There have been many national and local initiatives to p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e44a9dce657f495e68518762006a2fa6
https://ora.ox.ac.uk/objects/uuid:79b560bb-e496-4ad3-87ec-12535953f224
https://ora.ox.ac.uk/objects/uuid:79b560bb-e496-4ad3-87ec-12535953f224
Publikováno v:
IEEE transactions on haptics. 5(2)
Haptic assistance is the process of using force feedback to aid the operator in human-computer interaction (HCI). This may take the form of guiding the operator toward a target or assisting them in its selection. Haptic feedback has previously been i
Autor:
Andy M. Day, Wayne Daniel Lister
Publikováno v:
Computers & Graphics. 36:651-657
We present a new way of drawing a crowd of animated characters in real-time. Previous work has focused almost exclusively on how to visualize ever larger crowd scenes and the current state-of-the-art can display tens of thousands of virtual humans wi
Publikováno v:
Computers & Graphics. 36:685-695
To create traffic simulations of high visual-fidelity, each component part needs to be designed and modelled in great detail. Roads can be created manually, but this can become a time-consuming and laborious process when modelling large-scale network
Publikováno v:
Eurographics (Short Papers)
We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the temporal and intra-crowd coheren
Publikováno v:
Journal on Computing and Cultural Heritage. 1:1-15
Traveling through a single virtual environment only tells part of the story; a particularly interesting aspect is to illustrate how an area has developed over time. This article presents a unified approach to illustrating four-dimensional data concer
Publikováno v:
The Visual Computer. 24:889-899
Distributing a collection of virtual humans throughout a large urban environment, where limited semantic information is available, poses a problem when attempting to create a visually realistic real-time environment. Randomly positioning agents withi