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pro vyhledávání: '"Andy Cockburn"'
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Andy Cockburn, Joshua Leung
Publikováno v:
Foundations and Trends® in Human–Computer Interaction. 14:96-271
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Publikováno v:
ACM Transactions on Multimedia Computing, Communications, and Applications. 16:1-24
All real-time computer games, particularly networked computer games, have a delay from when a player starts an action (e.g., clicking the mouse) until the game renders the result (e.g., firing a projectile). This delay can degrade both player perform
Publikováno v:
Information visualization. 21(2)
Emphasis effects are visual changes that make data elements distinct from their surroundings. Designers may use computational saliency models to predict how a viewer’s attention will be guided by a specific effect; however, although saliency models
Introduction: Hedges and boosters are terms respectively used to decrease and increase the strength of statements. They are therefore essential lexical tools in scientific communication, in particular in fields conducting human-subjects experiments s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a27eb79247bfee407aac824a324ba7f0
https://hal.inria.fr/hal-03342756/document
https://hal.inria.fr/hal-03342756/document
Autor:
Catherine Trask, Christine Gris, Damien Masson, Marcus Yung, Alix Goguey, Carl Gutwin, Philippe Palanque, Andy Cockburn
Publikováno v:
International Journal of Human-Computer Studies. 122:21-37
Incorporating touchscreen interaction into cockpit flight systems offers several potential advantages to aircraft manufacturers, airlines, and pilots. However, vibration and turbulence are challenges to reliable interaction. We examine the design spa
Publikováno v:
Proceedings of the 12th ACM Multimedia Systems Conference.
When software and hardware processes cause delay between an input and an output, consequences can be both harmful and annoying. In games, this type of delay can cause actions to lag behind a player's inputs. Studies on delayed game actions show negat