Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Andrey Grishko"'
Autor:
Gilad Gome, Benyamin Chak, Shadi Tawil, Dafna Shpatz, Jonathan Giron, Ilan Brajzblat, Chen Weizman, Andrey Grishko, Sharon Schlesinger, Oded Shoseyov
Publikováno v:
Foods, Vol 13, Iss 9, p 1361 (2024)
Reducing production costs, known as scaling, is a significant obstacle in the advancement of cultivated meat. The cultivation process hinges on several key components, e.g., cells, media, scaffolds, and bioreactors. This study demonstrates an innovat
Externí odkaz:
https://doaj.org/article/af797fcf072f4dc39c631fdcfc39d59a
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Publikováno v:
Conference on Designing Interactive Systems (Companion Volume)
Technology plays a major role in reproduction of art and craft. While increasing their accessibility to the public, reproduction also raises questions concerning authenticity and quality. 3D Scanning and Printing have extended reproduction boundaries
Autor:
Dina Walker, Chen Levy, Hadas Erel, Tal Moran, Iddo Yehoshua Wald, Barak Lisak, Andrey Grishko, Oren Zuckerman
Publikováno v:
CHI
One of the challenges faced by healthy older adults is experiencing feelings of not "being-seen". Companion robots, commonly designed with zoomorphic or humanoid appearance show success among clinical older adults, but healthy older adults find them
Autor:
Gilad Gome, Yuval Fein, Julian Waksberg, Oren Zuckerman, Iddo Yehoshua Wald, Yuval Maayan, Andrey Grishko
Publikováno v:
CHI Extended Abstracts
Biology labs routinely conduct direct experimentation with living organisms. However, most high-schools are not able to engage students in such experimentation due to multiple factors: sterility, cost of equipment, cost of skilled lab assistants, and
Publikováno v:
Tangible and Embedded Interaction
The biological prototyping revolution is in motion, and new tools are needed to empower HCI researchers, designers, makers, and bio-enthusiasts to experiment with live organisms. We present OpenLH, a liquid handling system that empowers users to cond
Autor:
Benny Megidish, Guy Hoffman, Iddo Yehoshua Wald, Lucy Anderson-Bashan, Hadas Erel, Andrey Grishko, Oren Zuckerman
Publikováno v:
RO-MAN
Opening encounters are an integral element of everyday social interaction, and are essential for forming and maintaining social relationships between people. We present an abstract non-humanoid robotic object called the Greeting Machine, designed to
Publikováno v:
IDC
Parent-child interaction during a collaborative activity can empower children if parents are able to envision their child's mental state and regulate their behavior. However, this ability is a great challenge for many parents. We designed a simple ta
Autor:
Hadas Erel, Oren Zuckerman, Tom Hitron, Idan David, Netta Ofer, Andrey Grishko, Iddo Yehoshua Wald
Publikováno v:
CHI
Outdoor play has been proven to be beneficial for children's development. HCI research on Heads-Up Games suggests that the well-known decline in outdoor play can be addressed by adding technology to such activities. However, outdoor play benefits suc
Autor:
Eitan Moriano, Andrey Grishko, Tom Hitron, Iddo Yehoshua Wald, Itamar Apelblat, Idan David, Avihay Bar, Oren Zuckerman
Publikováno v:
IDC
We present the initial design process of Scratch Nodes, a sensor-based prototype designed to augment children's social-physical outdoor play. Scratch Nodes has two main components: a hardware device and a tablet-based coding environment. The prototyp