Zobrazeno 1 - 10
of 133
pro vyhledávání: '"Andrew Perkis"'
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
The rapid advancement of virtual reality (VR) technology has brought many immersive experiences, each designed to transport users into captivating virtual worlds. While these experiences aim to provide a sense of presence and engagement, the factors
Externí odkaz:
https://doaj.org/article/f6d7ea1bd43b4ff2bc32b58d49031151
Autor:
Asim Hameed, Andrew Perkis
Publikováno v:
Frontiers in Psychology, Vol 15 (2024)
This work expands the existing understanding of quality assessments of VR experiences. Historically, VR quality has focused on presence and immersion, but current discourse emphasizes plausibility and believability as critical for lifelike, credible
Externí odkaz:
https://doaj.org/article/ae3cd19c82964900a93adc8b4d79a987
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Externí odkaz:
https://doaj.org/article/ea5b4516d485433eb293f08bbe0bd589
Publikováno v:
Frontiers in Neuroscience, Vol 15 (2022)
This study investigates effects of spatial auditory cues on human listeners' response strategy for identifying two alternately active talkers (“turn-taking” listening scenario). Previous research has demonstrated subjective benefits of audio spat
Externí odkaz:
https://doaj.org/article/71042fb75e964787aa80ebff49ea5d68
Publikováno v:
Applied Sciences, Vol 11, Iss 17, p 7822 (2021)
Extended reality (XR) technologies such as virtual reality (VR) provide a promising alternative for training users through serious games (SGs). VR SGs allow people to train in emergency scenarios and improve their likelihood of survival in high-risk
Externí odkaz:
https://doaj.org/article/17ce79eb9b3f489682263cab3ad7d46d
Autor:
Asim Hameed, Andrew Perkis
Publikováno v:
Applied Sciences, Vol 11, Iss 17, p 7846 (2021)
Immersive technologies, such as VR, offer first-person experiences using depth perception and spatial awareness that elucidate a sense of space impossible with traditional visualization techniques. This paper looks beyond the visual aspects and towar
Externí odkaz:
https://doaj.org/article/39034c17c20843e69a92391abc9439b0
Autor:
Andrew Perkis, Kuldar Taveter
Publikováno v:
New Review of Hypermedia and Multimedia. 28:97-111
In recent years, the area of application of Virtual Reality (VR) has grown tremendously from the entertainment industry to the military, to mental health, to hazard identification training, and to our daily lives. VR has been widely employed in hazar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c4b0fce5a3deecc5999262f8bd563572
https://doi.org/10.21203/rs.3.rs-2765123/v1
https://doi.org/10.21203/rs.3.rs-2765123/v1
Autor:
Andrea Castelli, Oyvind Sordal Klungre, Touradj Ebrahimi, Kambiz Homayounafar, Javier Montesa, Andrew Perkis
—5GMediaHUB aims at building a platform for development, testing and validation of advanced media applications over 5G by providing novel tools for applications developers in the media industry. To validate the platform, different Use Cases have be
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bd68e482151de4e90e7699bf0e3ce0ee
This deliverable 3.4 “Protocol and tools for business-to-business co-creation” was developed within Task 3.2 (B2B engagement) and involves subtask 3.2.1 (CoP) and subtask 3.2.2 (Co-creation). The Deliverable will provide the protocol and tools fo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::197a9170744c5ef67c985f52d2a9c917