Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Andrew Irlitti"'
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-30
As extended reality (XR) systems become increasingly available, XR-based remote instruction is being adopted for diverse purposes in professional settings such as surgery and field servicing. Hobbyists have been well-studied in HCI and may similarly
Autor:
Andrew Irlitti, Mesut Latifoglu, Qiushi Zhou, Martin N Reinoso, Thuong Hoang, Eduardo Velloso, Frank Vetere
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Autor:
Difeng Yu, Weiwei Jiang, Andrew Irlitti, Tilman Dingler, Eduardo Velloso, Jorge Goncalves, Vassilis Kostakos
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
Publikováno v:
Designing Interactive Systems Conference.
Publikováno v:
CHI Extended Abstracts
Virtual and augmented reality offer comparative performance in terms of remote usability testing to lab-based co-located settings. However, direct contact with a researcher is still required to provide setup, troubleshoot, and training. In this paper
Publikováno v:
OZCHI
A key aspect of user experience in virtual reality (VR) is navigational control. However, when multiple users interact in a social VR environment, it is important that navigational control is designed to support social engagement. In this paper, we i
Autor:
Jillian Dorrian, David P. Webb, Mark Kohler, Seung Youb Ssin, Timothy M. Simon, Andrew Irlitti, James A. Walsh, James Baumeister, Bruce H. Thomas, Ross T. Smith, Neven A. M. ElSayed
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 23:2378-2388
This paper presents the results of two cognitive load studies comparing three augmented reality display technologies: spatial augmented reality, the optical see-through Microsoft HoloLens, and the video see-through Samsung Gear VR. In particular, the
Publikováno v:
IEEE transactions on visualization and computer graphics. 25(11)
Spatial Augmented Reality (SAR) systems can be suitably combined with other existing Extended Reality (xR) technologies to support collaboration. In existing strategies, users unencumbered by a viewing technology, such as a tablet interface or a head
Autor:
Mark Billinghurst, Gun A. Lee, Bruce H. Thomas, Andrew Irlitti, Barrett Ens, Thammathip Piumsomboon
Publikováno v:
CHI
We propose a multi-scale Mixed Reality (MR) collaboration between the Giant, a local Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature Collaboration (GMC). The Miniature is immersed in a 360-video shared by
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ee6e9d25902c5c964b6f4a5afcbd87c6
https://hdl.handle.net/11541.2/137736
https://hdl.handle.net/11541.2/137736