Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Andrew H. Stevens"'
Publikováno v:
Computer Graphics Forum. 39:25-35
Autor:
Jennifer A. Dijkstra, Colin Ware, Kristen Mello, William Ikedo, Andrew H. Stevens, Brandon S. O'Brien
Publikováno v:
Marine Ecology Progress Series. 608:93-103
Autor:
Thomas Butkiewicz, Andrew H. Stevens
Publikováno v:
Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR).
Augmented reality (AR) has potential for increasing safety in marine navigation, but current-generation AR devices have significantly limited field-of-view, which could make them impractical for such usage. We developed a virtual reality ship simulat
Autor:
Andrew H. Stevens, Thomas Butkiewicz
Publikováno v:
OCEANS 2019 MTS/IEEE SEATTLE.
Remote sensing technologies routinely generate point cloud datasets with billions of points. While automatic data cleaning algorithms exist, safety-critical applications (such as waterway surveys) still require that data be processed and verified by
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 23:990-999
Three-dimensional vector fields are common datasets throughout the sciences. Visualizing these fields is inherently difficult due to issues such as visual clutter and self-occlusion. Cutting planes are often used to overcome these issues by presentin
Publikováno v:
I3D
One advantage of touch interaction is the sense of direct manipulation; there is perhaps no more-intuitive interface than just reaching out and touching virtual entities. However, direct manipulation is generally limited to objects located on the 2D
Autor:
Thomas Butkiewicz, Andrew H. Stevens
Publikováno v:
VR
We developed a virtual reality interface for cleaning sonar point cloud data. Experimentally, users performed better when using this VR interface compared to a mouse-and-keyboard with a desktop monitor. However, hydrographers often clean data aboard
Autor:
Andrew H. Stevens, Thomas Butkiewicz
Publikováno v:
IEEE transactions on visualization and computer graphics. 22(1)
Previous perceptual research and human factors studies have identified several effective methods for texturing 3D surfaces to ensure that their curvature is accurately perceived by viewers. However, most of these studies examined the application of t
Autor:
Andrew H. Stevens, Thomas Butkiewicz
Publikováno v:
OCEANS 2015 - MTS/IEEE Washington.
Hurricanes generate massive amounts of marine debris in coastal waterways, causing environmental problems and hazards to safe navigation. Before debris can be removed, they must be located and identified, a tedious and time-consuming process. Automat
Autor:
Andrew H. Stevens, Colin Ware
Publikováno v:
SciVis
Studies have found conflicting results regarding the effectiveness of tube-like structures for representing 3D flow data. This paper presents the findings of a small-scale pilot study contrasting static monoscopic depth cues to ascertain their import