Zobrazeno 1 - 10
of 80
pro vyhledávání: '"Andrew Glennerster"'
Autor:
Alexander Muryy, Andrew Glennerster
Publikováno v:
PLoS ONE, Vol 16, Iss 4, p e0247818 (2021)
The way people choose routes through unfamiliar environments provides clues about the underlying representation they use. One way to test the nature of observers' representation is to manipulate the structure of the scene as they move through it and
Externí odkaz:
https://doaj.org/article/7398b92309d54f63bd95f69cf5998ff8
Publikováno v:
PLoS ONE, Vol 7, Iss 3, p e33782 (2012)
It has long been assumed that there is a distorted mapping between real and 'perceived' space, based on demonstrations of systematic errors in judgements of slant, curvature, direction and separation. Here, we have applied a direct test to the notion
Externí odkaz:
https://doaj.org/article/58094c795e8d435c9157a47008cdb596
Autor:
Andrew Glennerster
It is often assumed that the brain builds 3D coordinate frames, in retinal coordinates (with binocular disparity giving the third dimension), head-centred, body-centred and world-centred coordinates. This paper questions that assumption and begins to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eddaf814ad6fe23cc842cdf9ee39f203
https://doi.org/10.31234/osf.io/43v57
https://doi.org/10.31234/osf.io/43v57
Autor:
Andrew Glennerster
A 'policy network' is a term used in reinforcement learning to describe the set of actions that are generated by an agent depending on its current state. This is an untypical starting point for describing 3D vision, but a policy network can serve as
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1f298145948401bc994637bfe3a1fa5e
https://doi.org/10.31219/osf.io/u243p
https://doi.org/10.31219/osf.io/u243p
Autor:
Andrew Glennerster, Peter Scarfe
Publikováno v:
Journal of Vision
When we move, the visual direction of objects in the environment can change substantially. Compared with our understanding of depth perception, the problem the visual system faces in computing this change is relatively poorly understood. Here, we tes
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fcd988cb129867e3bc4959653f528348
https://centaur.reading.ac.uk/96362/8/i1534-7362-21-4-10_1619255350.57058.pdf
https://centaur.reading.ac.uk/96362/8/i1534-7362-21-4-10_1619255350.57058.pdf
Neuroscientists postulate 3D representations in the brain in a variety of different coordinate frames (e.g. 'head-centred', 'hand-centred' and 'world-based'). Recent advances in reinforcement learning demonstrate a quite different approach that may p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e26a26c86cd9e39c1f5d9dff3555f0a4
https://ora.ox.ac.uk/objects/uuid:d5271375-e2df-499d-80ab-9f8b4a3d7516
https://ora.ox.ac.uk/objects/uuid:d5271375-e2df-499d-80ab-9f8b4a3d7516
Autor:
Andrew Glennerster, Peter Scarfe
Publikováno v:
Annual review of vision science. 5
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. The converse is also true: in order to build good VR technologies, one needs an intimate understanding of how our brain processes sensory information. O
Publikováno v:
Journal of Vision. 20:396
Autor:
Andrew Glennerster, Alexander Muryy
Publikováno v:
Journal of Vision. 20:384
Publikováno v:
Scientific Reports, Vol 9, Iss 1, Pp 1-13 (2019)
Scientific Reports
Scientific Reports
People are able to keep track of objects as they navigate through space, even when objects are out of sight. This requires some kind of representation of the scene and of the observer’s location but the form this representation might take is debate
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d050672a405ec7cf24ea6ca43a195651
https://centaur.reading.ac.uk/85335/8/s41598-019-48379-8.pdf
https://centaur.reading.ac.uk/85335/8/s41598-019-48379-8.pdf