Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Andrew Bluff"'
Autor:
Chng Wei Lau, Zhonglin Qu, Daniel Draper, Rosa Quan, Ali Braytee, Andrew Bluff, Dongmo Zhang, Andrew Johnston, Paul J. Kennedy, Simeon Simoff, Quang Vinh Nguyen, Daniel Catchpoole
Publikováno v:
Scientific Reports, Vol 12, Iss 1, Pp 1-18 (2022)
Abstract The significant advancement of inexpensive and portable virtual reality (VR) and augmented reality devices has re-energised the research in the immersive analytics field. The immersive environment is different from a traditional 2D display u
Externí odkaz:
https://doaj.org/article/1113d7d3e10d4205b638bd36f2d127d2
Autor:
Nicholas S Archer, Andrew Bluff, Andrew Eddy, Chreshall K Nikhil, Nick Hazell, Damian Frank, Andrew Johnston
Publikováno v:
PLoS ONE, Vol 17, Iss 3, p e0265039 (2022)
Virtual reality (VR) headsets provide immersive audio-visual experiences for users, but usually neglect to provide olfactory cues that can provide additional information about our environment in the real world. This paper examines whether the introdu
Externí odkaz:
https://doaj.org/article/aeb9155ce9a643599e3606df2b3adb57
Autor:
Lucy Bryant, Neira Sedlarevic, Peter Stubbs, Benjamin Bailey, Vincent Nguyen, Andrew Bluff, Diana Barnett, Matt Estela, Carolyn Hayes, Chris Jacobs, Ian Kneebone, Cherie Lucas, Poonam Mehta, Emma Power, Bronwyn Hemsley
Publikováno v:
Disability and rehabilitation. Assistive technology.
Virtual reality (VR) lends itself to communication rehabilitation by creating safe, replicable, and authentic simulated environments in which users learn and practice communication skills. The aim of this research was to obtain the views of health pr
Autor:
Emma Power, Benjamin Bailey, Andrew Bluff, Chris Jacobs, Bronwyn Hemsley, Vincent A. Nguyen, Diana Barnett, Peter William Stubbs, Cherie Lucas, Lucy Bryant
Publikováno v:
HICSS
Virtual reality (VR) technologies are emerging as novel platforms for physical and cognitive interventions, though applications in communication rehabilitation are scarce. Consultation with end-users on implementation of VR in clinical contexts is a
Autor:
Andrew Bluff, Andrew Johnston
Publikováno v:
Leonardo. 50:360-367
This paper discusses Creature:Interactions (2015), a large-scale mixed-reality artwork created by the authors that incorporates immersive 360° stereoscopic visuals, interactive technology, and live actor facilitation. The work uses physical simulati
Publikováno v:
SIGGRAPH ASIA Art Gallery/Art Papers.
© 2019 Simon Rippingale, Andrew Johnston and Andrew Bluff. Through a detailed account of a recent practice-based research project - a short animation project called Jasper, this paper explores how a hybrid analogue/digital production approach can ge
Autor:
Andrew Bluff, Andrew Johnston
Publikováno v:
VRCAI
Metaworld is a new recursive interaction paradigm for virtual reality, where a miniature display (or 3D map) of the virtual world is presented to the user as a miniature model that itself lives inside the virtual world. The miniature model is interac
Autor:
Andrew Johnston, Andrew Bluff
Publikováno v:
Conference on Designing Interactive Systems
© 2019 Copyright held by the owner/author(s). This paper presents a case study of a long-term collaboration between a physical performance company and interactive digital artists. The collaboration has resulted in the creation of five major performa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::352973da577e0e7ec67f8550739a638d
https://hdl.handle.net/10453/135702
https://hdl.handle.net/10453/135702
© 1981-2012 IEEE. Before embarking on their most ambitious project to date, a cosmically-themed participatory theatre event with interactive 3D visuals housed inside a bespoke dome structure, the interactive artists Andrew Johnston and Andrew Bluff
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::278d66e28c357a0a0a8e00de56df3113
https://hdl.handle.net/10453/130401
https://hdl.handle.net/10453/130401
Autor:
Andrew Bluff, Andrew Johnston
Publikováno v:
Springer Series on Cultural Computing ISBN: 9781447173663
© 2018, Springer-Verlag London Ltd., part of Springer Nature. This article describes the collaboration between two digital artist/researchers from the Creativity and Cognition Studios at the University of Technology Sydney and the Australian based p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d64f12af0ea98a1117ce8ec5c0055ed2
https://hdl.handle.net/10453/133634
https://hdl.handle.net/10453/133634