Zobrazeno 1 - 10
of 23
pro vyhledávání: '"Andres A. Navarro-Newball"'
Publikováno v:
The Visual computer. 38(12)
Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right
This systematic literature review analyses trends in original research on emoji use in computer-mediated communications (CMC) published between 2011 to 2021. In total, 823 articles were identified that met the search criteria. The mixedmethod approac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::21e14d419cd1421043053bb5c6bdfdae
https://hdl.handle.net/10641/3231
https://hdl.handle.net/10641/3231
Publikováno v:
CW
Virtual reality and creative fabrication tools are still considered a new type of human-computer interface. The powerful technology opens an opportunity for artistic creativity, easy to use, enjoyable and educational. Today, Virtual pottery technical
Publikováno v:
2019 International Conference on Virtual Reality and Visualization (ICVRV).
we present an architecture to integrate augmented reality (AR) elements to a board game. Our serious board game is aimed at creating consciousness about water source’s preservation in a rural community.
Publikováno v:
2019 International Conference on Virtual Reality and Visualization (ICVRV).
A prototype of an interactive system will be developed that contributes to cultural exploration in one of the museum rooms of the House of Memory in Tumaco. The main feature of the project is an immersive component that will provide the user with an
Autor:
Gonzalo Martin, Borja Barinaga, Andres A. Navarro-Newball, Andres Gutierrez, Victoria E. Contreras R, Isidro Moreno Sánchez
Publikováno v:
2019 International Conference on Virtual Reality and Visualization (ICVRV).
We built an interactive system to replicate an expedition to ancient Peru, where a Pyramid from the Chimu culture (1000 — 1470) was found. We favor the understanding of an ancient cultural event through an easy and natural gesture-based interaction
Publikováno v:
CONIELECOMP
We propose an augmented reality (AR) prototype to support maintenance and repair tasks by assisting the operator of the vertical centrifugal deep well pump with an interactive manual. This pump is used to collect water from the deep well and send it
Autor:
Yana Saint-Priest, Diego Fernando Loaiza Buitrago, Andres A. Navarro-Newball, Luis Alejandro Álvarez, Diego Fernando Duque, Patricia Segovia, Carlos Marquez
Publikováno v:
E-Learning and Games ISBN: 9783030237110
Edutainment
Edutainment
We present a proposal for the application of gamification strategies to an introductory course in algorithms and programming, which is aimed at different university engineering programs. The purpose of the course is that students acquire skills in th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::88df80129e00d24e1f99a315d6ebdc5a
https://doi.org/10.1007/978-3-030-23712-7_12
https://doi.org/10.1007/978-3-030-23712-7_12
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030228873
ICSR
Reuse in the Big Data Era. ICSR 2019. Lecture Notes in Computer Science
Reuse in the Big Data Era. ICSR 2019. Lecture Notes in Computer Science, pp.64-74, 2019, ⟨10.1007/978-3-030-22888-0_5⟩
ICSR
Reuse in the Big Data Era. ICSR 2019. Lecture Notes in Computer Science
Reuse in the Big Data Era. ICSR 2019. Lecture Notes in Computer Science, pp.64-74, 2019, ⟨10.1007/978-3-030-22888-0_5⟩
The selection of a video game engine to develop core assets of a Software Product Line (SPL) of mini games could be highly influenced by the requisites of the SPL, differentiating it from the usual selection criteria applied when building complex vid
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::443dfac8376b55f11a0537b35944c69e
https://doi.org/10.1007/978-3-030-22888-0_5
https://doi.org/10.1007/978-3-030-22888-0_5
Autor:
Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, Yinghui Wang
This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi'an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and se