Zobrazeno 1 - 3
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pro vyhledávání: '"Andreas Polychronakis"'
Publikováno v:
MIG
Boulic, Ronan & Hoyet, Ludovic & Singh, Karan & Rohmer, Damien (Eds.). (2021). MIG '21: Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games. : ACM, pp. 10
Boulic, Ronan & Hoyet, Ludovic & Singh, Karan & Rohmer, Damien (Eds.). (2021). MIG '21: Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games. : ACM, pp. 10
Summarization: At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware due to slow convergence times and noisy outputs, despite recent advances in denoisers. In this work, we develop a perceptual sandbox em
Publikováno v:
SIGGRAPH Courses
Being able to detect and to employ gaze enhances digital displays. Research on gaze-contingent or gaze-aware display devices dates back two decades. This is the time, though, that it could truly be employed for fast, low-latency gaze-based interactio
Autor:
Michael Xinogalos, Anastasia Rempoulaki, Andreas Polychronakis, Katerina Mania, Dimitra-Maria Lala, Marilena Tsakoumaki, Emmanuel Maravelakis, Athanasia Psalti
Publikováno v:
IISA
Summarization: At the archaeological site of Delphi, significant monuments inherently communicate uncertainty regarding the reconstruction of their initial form. An innovative, preliminary, theoretical formulation of a 3D visualization system is prop