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pro vyhledávání: '"Andrea Stevenson Won"'
Publikováno v:
Human-Machine Communication Journal, Vol 8, Pp 119-139 (2024)
Agents are designed in the image of humans, both internally and externally. The internal systems of agents imitate the human brain, both at the levels of hardware (i.e., neuromorphic computing) and software (i.e., neural networks). Furthermore, the e
Externí odkaz:
https://doaj.org/article/049d8e5d2b8248e29086c4ea82133af6
Autor:
Yilu Sun, Andrea Stevenson Won
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
The ability to perceive emotional states is a critical part of social interactions, shaping how people understand and respond to each other. In face-to-face communication, people perceive others’ emotions through observing their appearance and beha
Externí odkaz:
https://doaj.org/article/ee65805567484437bf837ab067be7e76
Autor:
Negar Khojasteh, Andrea Stevenson Won
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Numerous studies have shown the potential benefits of collaborative virtual environments (CVEs) for distributed teams. However, there are few longitudinal studies on collaboration in immersive virtual environments, and existing studies mostly examine
Externí odkaz:
https://doaj.org/article/dd36cbd3e1904a3bb7d813fe20da43fb
Autor:
Sun Joo (Grace) Ahn, Laura Levy, Allison Eden, Andrea Stevenson Won, Blair MacIntyre, Kyle Johnsen
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
The global COVID-19 pandemic forced all large in-person events to pivot to virtual or online platforms. IEEEVR2020 coincided with rising concerns and restrictions on travel and large gatherings, becoming one of the first academic conferences to rapid
Externí odkaz:
https://doaj.org/article/70c817dd1b29411fb29495f627c25892
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
What are strategies for the design of immersive virtual environments (IVEs) to understand environments’ influence on behaviors? To answer this question, we conducted a systematic review to assess peer-reviewed publications and conference proceeding
Externí odkaz:
https://doaj.org/article/61f9a642318b41d4a6fb19a1ff7568e1
Publikováno v:
PLoS ONE, Vol 14, Iss 9, p e0221803 (2019)
How might nonverbal synchrony naturally evolve in a social virtual reality environment? And how can avatar embodiment affect how participants coordinate nonverbally with each other? In the following pre-registered between-subjects experiment, we trac
Externí odkaz:
https://doaj.org/article/8559445806454416b87ce67774cc8700
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-28
360-degree videos hold great potential as learning tools that can provide a sense of presence with instructors. However, much remains to be explored about how these videos should be designed. Across three within-subjects studies, we compared the effe
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Journal of Applied Communications. 107
In social virtual reality platforms avatars represent users and allow them to interact with others. These avatars can be customized to represent users’ identities. Character creation interfaces (CCIs) offer a wealth of customization options, but is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9963d862f45a5e65d915b28961ad78cb
https://doi.org/10.31234/osf.io/4xnup
https://doi.org/10.31234/osf.io/4xnup