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pro vyhledávání: '"Andrea Rottigni"'
Autor:
Juan Trelles Trabucco, Andrea Rottigni, Marco Cavallo, Daniel Bailey, James Patton, G. Elisabeta Marai
Publikováno v:
BMC Biomedical Engineering, Vol 1, Iss 1, Pp 1-12 (2019)
Abstract Background In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the first-person user perspective or the third-person perspective to perceive the virtual environment
Externí odkaz:
https://doaj.org/article/bf5e534309304c34afcfdd49140370f1
Autor:
Marco Cavallo, Juan Trelles Trabucco, Andrea Rottigni, G. Elisabeta Marai, Daniel P. Bailey, James L. Patton
Publikováno v:
BMC Biomedical Engineering
BMC Biomedical Engineering, Vol 1, Iss 1, Pp 1-12 (2019)
BMC Biomedical Engineering, Vol 1, Iss 1, Pp 1-12 (2019)
Background In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the first-person user perspective or the third-person perspective to perceive the virtual environment; however