Zobrazeno 1 - 10
of 173
pro vyhledávání: '"Andrea Bonarini"'
Publikováno v:
Frontiers in Psychiatry, Vol 14 (2023)
Externí odkaz:
https://doaj.org/article/5cde25f9009146448339cdcb19c83d52
Publikováno v:
Data in Brief, Vol 43, Iss , Pp 108420- (2022)
Human activity recognition is attracting increasing research attention. Many activity recognition datasets have been created to support the development and evaluation of new algorithms. Given the lack of datasets collected in real environments (In Th
Externí odkaz:
https://doaj.org/article/f4d99d5bb16542928dff9262ac0385c7
Publikováno v:
Data in Brief, Vol 22, Iss , Pp 344-348 (2019)
In this article, a data generated from impacts of objects with different shapes, masses, and impact velocities on a developed dummy head. The mass considered was in the range of 0.3–0.5 kg while the shapes considered were cube, wedge, and cylinder.
Externí odkaz:
https://doaj.org/article/eba89187829c4b3aacf5de19c33068b1
Publikováno v:
Data in Brief, Vol 34, Iss , Pp 106697- (2021)
The data is related to unwanted interactions between a person and a small robotic toy based on acceleration sensor embedded within the robotic toy. Three toys were considered namely, a stuffed panda, a stuffed robot, and an excavator. Each toy was em
Externí odkaz:
https://doaj.org/article/7550585792fe4374846c1bf44e7b4ea1
Publikováno v:
HardwareX, Vol 6, Iss , Pp - (2019)
Anthropomorphic test dummies are commonly used to evaluate the potential harm to humans due to dangerous scenarios, such as that due to car accidents. Furthermore, they have been used in sports to evaluate the efficacy of protective gears in mitigati
Externí odkaz:
https://doaj.org/article/335f96dd53b543a7996423e7d1e2394a
Publikováno v:
Data in Brief, Vol 24, Iss , Pp - (2019)
The purpose of this data is to investigate the effect of different thicknesses of different soft materials samples added to an object on the resultant head acceleration of a developed dummy head upon impact. The object was a cylinder (10 × 10 cm2, d
Externí odkaz:
https://doaj.org/article/3a1a7286c0f044639681a5b88f8656b6
Publikováno v:
Future Internet, Vol 10, Iss 3, p 22 (2018)
Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players’ activity is relevant both to understa
Externí odkaz:
https://doaj.org/article/a10b0715d04e41bcaab85f1fec735336
Publikováno v:
Italian Journal of Educational Technology, Vol 17, Iss 2 (2009)
"Giochiamo con i robot" e' un laboratorio interattivo per grandi e piccini realizzato per l'edizione 2007 del Festival della Scienza di Genova. Lungo un percorso che va dalla telerobotica alla robotica evolutiva, il laboratorio sviluppa il tema di da
Externí odkaz:
https://doaj.org/article/a3e2210baf2a4556b3ccaffeb34c2cc3
Autor:
Andrea Bonarini
Publikováno v:
Italian Journal of Educational Technology, Vol 17, Iss 2 (2009)
Le gare di robotica sono state introdotte fin dagli anni '80 nella comunita' scientifica, con lo scopo di confrontare i risultati ottenuti da diversi ricercatori su un terreno comune e condiviso. Nelle gare e' richiesto che i robot svolgano le attivi
Externí odkaz:
https://doaj.org/article/6dfe7a44c06b47e5948cf1d639489c52
Autor:
Mirza Ramicic, Andrea Bonarini
Publikováno v:
Neural Networks. 162:456-471
Faced with an ever-increasing complexity of their domains of application, artificial learning agents are now able to scale up in their ability to process an overwhelming amount of information coming from their interaction with an environment. However