Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Andre Hinkenjann"'
Publikováno v:
2022 26th International Conference on Pattern Recognition (ICPR).
Autor:
Stefan Zellmann, Daniel Seifried, Nate Morrical, Ingo Wald, Will Usher, Jamie A. P. Law-Smith, Stefanie Walch-Gassner, Andre Hinkenjann
Publikováno v:
Computing in Science & Engineering
Computing in Science & Engineering, vol. 24, no. 2, pp. 40–51
Computing in Science & Engineering, vol. 24, no. 2, pp. 40–51
Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design scientist
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1a07e2e55301d1764835bca6c74f43f6
https://pub.h-brs.de/files/6123/Point_Containment_Queries_on_Ray-Tracing.pdf
https://pub.h-brs.de/files/6123/Point_Containment_Queries_on_Ray-Tracing.pdf
Autor:
Richard Boyle, Bahram Parvin, Darko Koracin, Yoshinori Kuno, Junxian Wang, Pajarola Renato, Peter Lindstrom, Andre Hinkenjann, Miguel L. Encarnacao, Claudio T. Silva, Daniel Coming
It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision
Publikováno v:
Frontiers in Robotics and AI, Vol 6 (2019)
Large display environments are highly suitable for immersive analytics. They provide enough space for effective co-located collaboration and allow users to immerse themselves in the data. To provide the best setting—in terms of visualization and in
Externí odkaz:
https://doaj.org/article/067eca568fd445599a99adc423b983bc
Publikováno v:
Computers, Vol 9, Iss 1, p 17 (2020)
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such prev
Externí odkaz:
https://doaj.org/article/ba29ed1d55a34a929c57d902c77b09c5
Publikováno v:
Journal of Eye Movement Research, Vol 10, Iss 5 (2017)
This work presents the analysis of data recorded by an eye tracking device in the course of evaluating a foveated rendering approach for head-mounted displays (HMDs). Foveated ren- dering methods adapt the image synthesis process to the user’s gaze
Externí odkaz:
https://doaj.org/article/2f21b2861db34c19a9f62dbb01f61cfd
Publikováno v:
Sensors, Vol 19, Iss 16, p 3625 (2019)
Lower back pain is one of the most prevalent diseases in Western societies. A large percentage of European and American populations suffer from back pain at some point in their lives. One successful approach to address lower back pain is postural tra
Externí odkaz:
https://doaj.org/article/cf66d026e2464a7e86028b268fd09ae0
Publikováno v:
Journal on Interactive Systems, Vol 3, Iss 2 (2013)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/f7c5e0ea6f1f465a9b4bcb21feb495a0
Autor:
Gernot Goebbels, Martin Göbel, André Hinkenjann, Wolfgang Heiden, Marco Winzker, Rainer Herpers, Robert Scholl
Publikováno v:
Journal on Interactive Systems, Vol 2, Iss 2 (2011)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/428aa7799afd42fdb17363965d537324