Zobrazeno 1 - 10
of 63
pro vyhledávání: '"André Gagalowicz"'
Autor:
André Gagalowicz, Chun Liu
Publikováno v:
International Journal of Virtual Reality
International Journal of Virtual Reality, IPI Press, 2015, 09 (1), pp.13-18
International Journal of Virtual Reality, IPI Press, 2015, 09 (1), pp.13-18
International audience; This paper describes techniques and algorithms for Haussmannian façade modeling. Although buildings are complex artificial objects which are difficult to interpret, Haussmannian buildings carry a more consistent typology and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f0fee9029daf9c5dcbc477d25e2e19e4
https://hal.archives-ouvertes.fr/hal-01530493
https://hal.archives-ouvertes.fr/hal-01530493
Publikováno v:
Textile Research Journal. 76:787-798
Energy damping is an important phenomenon to consider for the dynamic three-dimensional (3-D) simulation of warp and weft materials, since it has a great influence on the realism of cloth movement. This phenomenon can be generated either by friction
Publikováno v:
Computer Vision/Computer Graphics Collaboration Techniques ISBN: 9783642241352
MIRAGE
MIRAGE 2011-5th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
MIRAGE 2011-5th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, Oct 2011, Rocquencourt, France. pp.192-203, ⟨10.1007/978-3-642-24136-9_17⟩
MIRAGE
MIRAGE 2011-5th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
MIRAGE 2011-5th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, Oct 2011, Rocquencourt, France. pp.192-203, ⟨10.1007/978-3-642-24136-9_17⟩
The use of 3D avatar scanned from real person 3D data has become more and more common in different fields such as video games and movies. The target applications for these models require different constraints on the result to be fulfilled. In this pa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0dd9353830437a09fbbe621f8223f2ba
https://doi.org/10.1007/978-3-642-24136-9_17
https://doi.org/10.1007/978-3-642-24136-9_17
Autor:
André Gagalowicz, Philippe Gérard
Publikováno v:
Pattern Recognition Letters. 21:1095-1103
In post-production, a traditional method for creating some special effects is named “rotoscopy”. This technique is used in animation and consists of segmenting and modifying a video sequence by hand and for every frame (i.e., adding an animated s
Autor:
André Gagalowicz, Wilfried Philips
This book constitutes the refereed proceedings of the 5th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2011, held in Rocquencourt, France, in October 2011. The 23 full papers presented were carefully
Autor:
André Gagalowicz
Publikováno v:
Computers & Graphics. 19:73-88
Future telepresence and virtual reality applications (e.g., future video conference systems) will exploit 3D models and 3D data obtained from images of real scenes (existing systems are often limited to 2D capabilities). This information will be mixe
Publikováno v:
Articulated Motion and Deformable Objects ISBN: 9783642315664
AMDO
AMDO
In this paper we propose a particle swarm optimization with resampling for marker-less body tracking. The resampling is employed to select a record of the best particles according to the weights of particles making up the swarm. The algorithm better
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3a8d9bae1ceca217ba7d4dcac4d2274f
https://doi.org/10.1007/978-3-642-31567-1_9
https://doi.org/10.1007/978-3-642-31567-1_9
Autor:
André Gagalowicz, Chun Liu
Publikováno v:
Computer Vision/Computer Graphics Collaboration Techniques ISBN: 9783642241352
MIRAGE
MIRAGE
Urban modeling has attracted many attentions since Google and Microsoft have launched their 3D geo softwares. However, in order to achieve photo-realistic results at the same level as for the latest interactive video games for high-end applications,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3ff5f57c98af2671e13f604d15353ca2
https://doi.org/10.1007/978-3-642-24136-9_2
https://doi.org/10.1007/978-3-642-24136-9_2
Autor:
André Gagalowicz, Tung Le Thanh
Publikováno v:
Computer Vision/Computer Graphics Collaboration Techniques ISBN: 9783642241352
MIRAGE
MIRAGE
Textiles are normally incompressible: when we try to compress them, they immediately buckle. Unfortunately, many cloth simulation solvers disregard this fact. In this paper, we present an efficient method to model buckling using distance contraint. T
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d8ad2f69cc989c9552480128384d1638
https://doi.org/10.1007/978-3-642-24136-9_22
https://doi.org/10.1007/978-3-642-24136-9_22
Autor:
Chee Kwang Quah, André Gagalowicz
Publikováno v:
ICCV Workshops
We propose a novel 3D model-based framework for tracking 3D human motion in cluttered environment through an animatable 3D geometrical human model that resembles the subject, and which is textured with its real appearance color. Our computation synth