Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Anderson R. Tavares"'
Publikováno v:
Journal on Interactive Systems, Vol 8, Iss 1 (2017)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/15340110d2144ccf8a042c6877e37d84
Publikováno v:
Revista de Informática Teórica e Aplicada; Vol. 30 No. 1 (2023); 11-23
Revista de Informática Teórica e Aplicada; v. 30 n. 1 (2023); 11-23
Revista de Informática Teórica e Aplicada; v. 30 n. 1 (2023); 11-23
Multi-objective decision-making in multi-agent scenarios poses multiple challenges. Dealing with multiple objectives and non-stationarity caused by simultaneous learning are only two of them, which have been addressed separately. In this work, reinfo
Publikováno v:
IEEE Transactions on Games. 11:238-247
Algorithm selection—the mapping of problem instances to algorithms—has been successfully applied to a variety of complex theoretical and practical problems, including computer games. In this paper, we extend the traditional framework, which consi
Publikováno v:
ICAART (2)
In this paper we propose the use of continuous residual modules for graph kernels in Graph Neural Networks. We show how both discrete and continuous residual layers allow for more robust training, being that continuous residual layers are those which
The identification of essential genes/proteins is a critical step towards a better understanding of human biology and pathology. Computational approaches helped to mitigate experimental constraints by exploring machine learning (ML) methods and the c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5df0a60ca265abce5f44955a431b3e67
Autor:
Claudio Rosito Jung, Anderson R. Tavares, Pedro H. C. Avelar, Thiago L. T. da Silveira, Luis C. Lamb
Publikováno v:
SIBGRAPI
This paper presents a methodology for image classification using Graph Neural Network (GNN) models. We transform the input images into region adjacency graphs (RAGs), in which regions are superpixels and edges connect neighboring superpixels. Our exp
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::baeb4202a03bb8c2246fe59c6d60c799
Autor:
Anderson R. Tavares, Luiz Chaimowicz
Publikováno v:
CIG
Real-Time Strategy (RTS) games are complex domains with huge state and action spaces. In such games, humans usually pursue long-term plans, which take long sequences of actions to achieve. In this work, we implement this behavior by reasoning over op
Publikováno v:
IJCAI
Large state and action spaces are very challenging to reinforcement learning. However, in many domains there is a set of algorithms available, which estimate the best action given a state. Hence, agents can either directly learn a performance-maximiz
Publikováno v:
Journal on Interactive Systems. 8:1
Real time strategy games are complex scenarios where multiple agents must be coordinated in a dynamic, partially observable environment. In this work, we model coordination as a task allocation problem, in which specific tasks must be properly assign
Publikováno v:
SBGames
Real time strategy games are complex scenarioswhere multiple agents must be coordinated in a dynamic,partially observable environment. In this work, we model thecoordination of these agents as a task allocation problem, in which specific tasks are gi