Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Anderson Augusto Simiscuka"'
Publikováno v:
IEEE Access, Vol 9, Pp 73000-73011 (2021)
The Internet of Things (IoT) can avail from device-to-device (D2D) communication techniques to increase object data exchange performance. IoT networks aim to offer a massive number of services at high quality levels, and many of the devices providing
Externí odkaz:
https://doaj.org/article/38d4568251174a0ebe6437256592fc00
Publikováno v:
IEEE Access, Vol 9, Pp 133156-133169 (2021)
High-resolution audio-visual virtual reality (VR) technologies currently offer satisfying experiences for both sight and hearing senses in the world of multimedia. However, the delivery of truly immersive experiences requires the incorporation of oth
Externí odkaz:
https://doaj.org/article/f47a61c76b514813b564db03641b6c4b
Publikováno v:
IEEE Access, Vol 7, Pp 106588-106599 (2019)
Virtual reality (VR) is currently being used in many different areas such as car prototyping, gaming, medical training, teaching, and so on. The Internet of Things (IoT) devices such as systems-on-a-chip (e.g. Raspberry Pi), smart appliances, and sen
Externí odkaz:
https://doaj.org/article/d6a38b70f69940869dcda0399fbcce97
Autor:
Anderson Augusto Simiscuka, Mohammed Amine Togou, Rohit Verma, Mikel Zorrilla, Noel E. O'Connor, Gabriel-Miro Muntean
Publikováno v:
2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)
Publikováno v:
IEEE Access
IEEE Access, Vol 7, Pp 106588-106599 (2019)
IEEE Access, Vol 7, Pp 106588-106599 (2019)
Virtual reality (VR) is currently being used in many different areas such as car prototyping, gaming, medical training, teaching, and so on. The Internet of Things (IoT) devices such as systems-on-a-chip (e.g. Raspberry Pi), smart appliances, and sen
Publikováno v:
Recercat. Dipósit de la Recerca de Catalunya
instname
"""2020 IEEE 21st International Symposium on """"A World of Wireless, Mobile and Multimedia Networks"""" (WoWMoM)"""
2020 IEEE 21st International Symposium on "A World of Wireless, Mobile and Multimedia Networks" (WoWMoM)
Recercat: Dipósit de la Recerca de Catalunya
Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Dipòsit Digital de Documents de la UAB
Universitat Autònoma de Barcelona
WoWMoM
Krishnan, Abhilash, Simiscuka, Anderson Augusto ORCID: 0000-0002-0851-2452 and Muntean, Gabriel-Miro ORCID: 0000-0002-9332-4770 (2020) Performance analysis of an IoT platform with virtual reality and social media integration. In: 21st IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 31 Aug-3 Sept 2020, Cork, Ireland (Virtual).
instname
"""2020 IEEE 21st International Symposium on """"A World of Wireless, Mobile and Multimedia Networks"""" (WoWMoM)"""
2020 IEEE 21st International Symposium on "A World of Wireless, Mobile and Multimedia Networks" (WoWMoM)
Recercat: Dipósit de la Recerca de Catalunya
Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Dipòsit Digital de Documents de la UAB
Universitat Autònoma de Barcelona
WoWMoM
Krishnan, Abhilash, Simiscuka, Anderson Augusto ORCID: 0000-0002-0851-2452
The Internet of Things (IoT) is a growing network of physical objects where the devices are connected to the Internet through unique addressing schemes and multiple protocols. The increase of IoT devices in the recent years presents significant chall
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2f751ca662fc215a8e26cb04f59be336
http://hdl.handle.net/2072/449758
http://hdl.handle.net/2072/449758
Publikováno v:
2019 International Conference on Sensing and Instrumentation in IoT Era (ISSI).
The Internet of Things (IoT) is a fast-growing phenomenon that interconnects machines to other machines to communicate and share data. There is a new found interest to connect every day objects to the internet, thus the emerging smart homes and smart
Publikováno v:
WF-IoT
Virtual Reality (VR) allows users to interact with intuitive environments to manipulate games, applications and even other Internet of Things (IoT) devices. VR devices have been brought to users by different vendors, supporting different development
Publikováno v:
BMSB
2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)
2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)
Virtual Reality (VR) can be used for many applications in diverse fields such as engineering, gaming, healthcare, education, etc. Internet of Things (IoT) devices, including CCTV monitoring cameras and smart watches, support diverse services includin
Publikováno v:
IWCMC
Internet of Things (IoT) networks handle multiple data types generated by numerous types of devices, with the additional challenge of delivering this data at high QoS levels. A great number of IoT applications require real-time updates and fresh data