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of 69
pro vyhledávání: '"Andújar, Carlos"'
An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realistic behaviors. Understanding user perception and navigation among thes
Externí odkaz:
http://arxiv.org/abs/2407.07992
DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization
High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as it brings mocap closer to th
Externí odkaz:
http://arxiv.org/abs/2406.14567
Publikováno v:
ACM Transactions on Graphics 2023
Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are seeking co
Externí odkaz:
http://arxiv.org/abs/2311.02191
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown that the Sense of Embodiment, a
Externí odkaz:
http://arxiv.org/abs/2304.05334
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of Embodiment
Externí odkaz:
http://arxiv.org/abs/2209.11478
Autor:
Andújar, Carlos a, Chica, Antoni a, Fairén, Marta a, García, Òscar a, Nieto, Jordi a, Tortosa, Sergi a, Insa-Calderón, Esther b, c, ⁎
Publikováno v:
In Heliyon 30 November 2024 10(22)
Autor:
Andujar, Carlos
Electronic quizzes are used extensively for summative and formative assessment. Current Learning Management Systems (LMS) allow instructors to create quizzes through a Graphical User Interface. Despite having a smooth learning curve, question generat
Externí odkaz:
http://arxiv.org/abs/2009.03868
Autor:
Munoz-Pandiella, Imanol a, ⁎, Andujar, Carlos b, Cayuela, Begonya c, Pueyo, Xavier d, Bosch, Carles e
Publikováno v:
In Computers & Graphics August 2023 114:316-325
Autor:
Junior, Julio C. S. Jacques, Güçlütürk, Yağmur, Pérez, Marc, Güçlü, Umut, Andujar, Carlos, Baró, Xavier, Escalante, Hugo Jair, Guyon, Isabelle, van Gerven, Marcel A. J., van Lier, Rob, Escalera, Sergio
Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point of view, by
Externí odkaz:
http://arxiv.org/abs/1804.08046
Autor:
Munoz-Pandiella, Imanol a, ⁎, Comino Trinidad, Marc b, Andújar, Carlos c, Argudo, Oscar c, Bosch, Carles d, Chica, Antonio c, Martínez, Beatriz c
Publikováno v:
In Computers & Graphics August 2022 106:174-186