Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Anastasiia Beznosyk"'
Publikováno v:
International Journal for Infonomics. 5:603-611
This paper addresses our effort in investigating context-based adaptation as a prospective solution to enhance group interaction in collaborative virtual environments and video games. Through our work, we aim to provide adaptation of assigning users'
Autor:
Regis Kopper, Steven Maesen, Anastasiia Beznosyk, Yoshifumi Kitamura, Doug A. Bowman, Anamary Leal, Pablo Figueroa, Karin Coninx, Tao Ni, Sofie Notelaers, Tom De Weyer, Sébastien Kuntz, Johanna Renny Octavia, Felipe Bacim, Lode Vanacken
Publikováno v:
IEEE Computer Graphics and Applications. 30:86-96, c3
The 2010 IEEE Symposium on 3D User Interfaces ran the symposium's first 3DUI Grand Prize, a contest for innovative, practical solutions to classic 3DUI problems. The authors describe the rationale for the first contest and give an analysis of all sub
Publikováno v:
IGIC
Cloud gaming, in which the processing power of a datacenter-based infrastructure is utilized versus local resources, is a popular topic in research. This technology is successfully applied by vendors to enable low-end hardware to deliver a similar ga
Publikováno v:
APCHI
The collaborative nature of many modern multiplayer games raises a lot of questions in cooperative game design. We address one of them in this paper by analyzing cooperative game patterns in remote gameplay in order to define benefits and drawbacks f
Publikováno v:
PETRA
Social support provided by family and friends plays an important role in the rehabilitation of people suffering from various types of disabilities, in particular, Multiple Sclerosis (MS). Unfortunately due to the necessity of spending a substantial a
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783642335419
ICEC
Lecture Notes in Computer Science
11th International Confernece on Entertainment Computing (ICEC)
11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.243-255, ⟨10.1007/978-3-642-33542-6_21⟩
ICEC
Lecture Notes in Computer Science
11th International Confernece on Entertainment Computing (ICEC)
11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.243-255, ⟨10.1007/978-3-642-33542-6_21⟩
Part 7: Player Experience; International audience; This paper presents a study investigating cooperation between players in casual games. Although widely used in co-located or asynchronous settings, cooperative gameplay elements are not popular in ne
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::41bebc1887a12f960cca0205145e820e
https://doi.org/10.1007/978-3-642-33542-6_21
https://doi.org/10.1007/978-3-642-33542-6_21
Publikováno v:
VRCAI
Like most applications deployed on the Internet, modern multiplayer games are subject to the impact of transmission delays and the variability thereof. These delays can be introduced either by the physical limitations of signal transmission speed or
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783642216183
HCI (4)
HCI (4)
This paper focuses on how adaptation of users' roles based on a collaborative user model can improve group interaction in collaborative 3D games. We aim to provide adaptation for users based on their individual performance and preferences while colla
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0743ddea45fb8085cc6a7044149348d1
https://doi.org/10.1007/978-3-642-21619-0_79
https://doi.org/10.1007/978-3-642-21619-0_79
Publikováno v:
Intelligent Decision Making Systems.