Zobrazeno 1 - 10
of 94
pro vyhledávání: '"Ana García Valcárcel Muñoz-Repiso"'
Autor:
Ana García Valcárcel Muñoz-Repiso, Luis María González Rodero, Verónica Basilotta Gómez-Pablos, Marta Martín del Pozo
Publikováno v:
RIED: Revista Iberoamericana de Educación a Distancia, Vol 21, Iss 2, Pp 159-177 (2018)
The open educational movement makes reference to free software, training and open or accessible content and open science, considering education as a fundamental right and a motor of social development which should aim at encouraging the construction
Externí odkaz:
https://doaj.org/article/6426b33e119e4b03831bb5343c1b069d
Publikováno v:
Fonseca: Journal of Communication, Iss 25, Pp 133-147 (2022)
El estudio del nivel de las competencias digitales en docentes (CDD) ha estado orientado en los últimos años por referentes como el Marco Europeo de Competencia Digital del profesorado DigCompEdu y su adaptación al Marco Común español de Compete
Externí odkaz:
https://doaj.org/article/13af0fc8a1ca4ebaa87ab6070b9edf34
Publikováno v:
Journal of New Approaches in Educational Research, Vol 11, Iss 2, Pp 165-185 (2022)
Technology has become invaluable and digital competence has turned into a necessity for students. The research presented here aims to propose mediation models that explain the influence of attitudinal, technology use, and family factors on the level
Externí odkaz:
https://doaj.org/article/879333511e7f4107a2575d1fb1372562
Publikováno v:
Education Sciences, Vol 13, Iss 7, p 722 (2023)
The assessment and feedback area of the European Framework for the Digital Competence of Educators (DigCompEdu) establishes a specific competence related to the ability to use digital technologies to provide feedback and make decisions for learning.
Externí odkaz:
https://doaj.org/article/67148e4ca34f479caae92c5c9c1829f6
Publikováno v:
Computers, Vol 12, Iss 5, p 100 (2023)
In the new global scene, digital skills are a key skill for students to seize new learning opportunities, train to meet the demands of the labor market, and compete in the global market, while also communicating effectively in their everyday and acad
Externí odkaz:
https://doaj.org/article/7030bf8acc514eb2a829f35ecef0e6b2
Autor:
Ana García-Valcárcel Muñoz-Repiso, Sonia Casillas Martín, Verónica Magdalena Basilotta Gómez-Pablos
Publikováno v:
Journal of New Approaches in Educational Research, Vol 9, Iss 1, Pp 110-125 (2020)
Digital competence is a basic skill for citizens and should be systematically assessed, taking into account characteristics such as knowledge, skills and attitudes. However, measuring and identifying the digital competence of students is still a majo
Externí odkaz:
https://doaj.org/article/81f51a92c20d4628a89d7222c7f5a4ce
Autor:
Alién García-Hernández, Ana García-Valcárcel Muñoz-Repiso, Sonia Casillas-Martín, Marcos Cabezas-González
Publikováno v:
Education Sciences, Vol 13, Iss 1, p 33 (2022)
In the last decade, the extensive use of new Information and Communication Technologies (ICT) in education in recent years has changed the nature of the teaching–learning environment. However, the adequate use of ICT is necessary for promoting educ
Externí odkaz:
https://doaj.org/article/54a4cea5874041db91e63319da3074ea
Autor:
Verónica Basilotta Gómez-Pablos, Ana García-Valcárcel Muñoz-Repiso, Sonia Casillas Martín, Marcos Cabezas González
Publikováno v:
Revista Complutense de Educación, Vol 31, Iss 4 (2020)
La alfabetización informacional es una de las dimensiones de la competencia digital y una necesidad básica e imprescindible para los estudiantes de hoy en día, de ahí nuestro interés en conocer qué nivel de competencias informacionales tienen a
Externí odkaz:
https://doaj.org/article/7415319acd8a45668186a474d13fe088
Publikováno v:
VIVIANA BETANCUR CHICUÉ
El microaprendizaje (MA) como estrategia de formación ha sido utilizado en diferentes ámbitos por el formato que ofrece basado en contenidos de corta duración dispuestos en una ruta de aprendizaje adaptable a necesidad particular. El artículo rea
Publikováno v:
International Journal of Educational Technology in Higher Education, Vol 14, Iss 1, Pp 1-18 (2017)
Abstract Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream pr
Externí odkaz:
https://doaj.org/article/76c2c1ac2fc246e89411668d09a36bb0