Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Amen Alrobai"'
Publikováno v:
Systems, Vol 7, Iss 1, p 9 (2019)
Gamification corresponds to the use of game elements to encourage certain attitudes and behaviours in a serious context. When applied to enterprise teamwork, gamification can lead to negative side-effects which compromise its benefits. For example, a
Externí odkaz:
https://doaj.org/article/40ae3d16710246e0a2d40372f7e1d090
Autor:
Uthman Alturki, Ahmed Aldraiweesh, Yusri Kamin, Alhuseen Omar Alsayed, Waleed Mugahed Al-Rahmi, Amen Alrobai, Noraffandy Yahaya
Publikováno v:
Interactive Learning Environments. 30:1434-1447
Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking and cyberbullying on the relationship between st...
BACKGROUND Social media addiction disorder has recently become a major concern and has been reported to have negative impacts on postgraduate studies, particularly addiction to Facebook. Although previous studies have investigated the effects of Face
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a99f112193a8fa78b552a25bf8bad2b2
https://doi.org/10.2196/preprints.14834
https://doi.org/10.2196/preprints.14834
Publikováno v:
International Journal of Environmental Research and Public Health
Volume 16
Issue 7
International Journal of Environmental Research and Public Health, Vol 16, Iss 7, p 1162 (2019)
Volume 16
Issue 7
International Journal of Environmental Research and Public Health, Vol 16, Iss 7, p 1162 (2019)
Digital addiction (hereafter DA) denotes a problematic relationship with technology described by being compulsive, obsessive, impulsive and hasty. New research has identified cases where users&rsquo
digital behaviour shows symptoms meeting the c
digital behaviour shows symptoms meeting the c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0a8b00b999245207ba88d1cb6cc273f8
Publikováno v:
Systems, Vol 7, Iss 1, p 9 (2019)
Systems
Volume 7
Issue 1
Systems
Volume 7
Issue 1
Gamification corresponds to the use of game elements to encourage certain attitudes and behaviours in a serious context. When applied to enterprise teamwork, gamification can lead to negative side-effects which compromise its benefits. For example, a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::963d230f5351fafa765493ea0a1bba5d
Digital Addiction refers to a problematic usage of digital devices characterised by being excessive, compulsive, impulsive and hasty. It is often associated with negative life experience such as anxiety and depression. To combat Digital Addiction, in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::043eb14ac1d99a6ec74c80ca27de6e26
https://doi.org/10.4018/978-1-5225-7666-2.ch020
https://doi.org/10.4018/978-1-5225-7666-2.ch020
Publikováno v:
Persuasive Technology ISBN: 9783319789774
PERSUASIVE
PERSUASIVE
Online peer group approach is inherently a persuasive technique as it is centered on peer pressure and surveillance. They are persuasive social networks equipped with tools and facilities that enable behaviour change. This paper presents the case for
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2cd6722a43c3abaae0e505c56fc85b12
https://doi.org/10.1007/978-3-319-78978-1_6
https://doi.org/10.1007/978-3-319-78978-1_6
Publikováno v:
Computer Science Review. :75-93
There is a continual growth in the use of social computing within a breadth of business domains; such as marketing, public engagement and innovation management. Software engineering research, like other similar disciplines, has re- cently started to
Publikováno v:
Journal of Medical Internet Research
Background Social media addiction disorder has recently become a major concern and has been reported to have negative impacts on postgraduate studies, particularly addiction to Facebook. Although previous studies have investigated the effects of Face
Digital Addiction refers to a problematic usage of digital devices characterised by being excessive, compulsive, impulsive and hasty. It is often associated with negative life experience such as anxiety and depression. To combat Digital Addiction, in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6073679da145d443f6ae8fe0e99378f4