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of 23
pro vyhledávání: '"Amanda C Cote"'
Autor:
Amanda C. Cote, Md Waseq Ur Rahman, Maxwell Foxman, Andrew Wilson, Brandon C. Harris, Onder Can, Jared C. Hansen
Publikováno v:
Frontiers in Sports and Active Living, Vol 6 (2024)
IntroductionCollegiate esports—organized competitive gaming—has expanded rapidly in the United States, drawing in student players, broadcasters, and support staff, as well as university employees. Universities have invested financially in esports
Externí odkaz:
https://doaj.org/article/6368d732cc4c4c01ba1e916ae80e9f1b
Autor:
Amanda C. Cote
Interviews with female gamers about structural sexism across the gaming landscapeWhen the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer
Autor:
Amanda C. Cote, Onder Can, Maxwell Foxman, Brandon C. Harris, Jared Hansen, Md Waseq Ur Rahman, Tara Fickle
Publikováno v:
Games and Culture. 18:229-250
During the COVID-19 pandemic, universities were among the first institutions to shift to an online model. As they did so, nascent collegiate esports program lost access to campus spaces and in-person connections, potentially destabilizing this rising
Autor:
Brandon C. Harris, Jared Hansen, Onder Can, Md Waseq Ur Rahman, Maxwell Foxman, Amanda C. Cote, Tara Fickle
Publikováno v:
Critical Studies in Media Communication. 39:141-153
Autor:
Amanda C. Cote
Publikováno v:
Journal of Communication. 70:819-841
Many media are associated with masculinity or femininity and male or female audiences, which links them to broader power structures around gender. Media scholars thus must understand how gendered constructions develop and change, and what they mean f
Autor:
Amanda C. Cote, Brandon C. Harris
Publikováno v:
Convergence: The International Journal of Research into New Media Technologies. 27:161-176
‘Crunch’ – a period of unpaid overtime meant to speed up lagging projects – is a common labor practice in the video game industry and persists despite many costs to developers. To understand why, we conducted a critical discourse analysis of
Publikováno v:
New Media & Society. :146144482211307
Although we have long known that many different types of individuals play video games, the stereotypical “gamer” is often portrayed as a young male. Furthermore, research into questions such as violence and aggression, addiction or problematic pl
Autor:
Amanda C. Cote, Tara Fickle, Onder Can, Waseq Rahman, Brandon C. Harris, Jared Hansen, Maxwell Foxman
Publikováno v:
AoIR Selected Papers of Internet Research.
Few online communities exhibit the tensions between independence and interdependence better than collegiate esports. Twitch, the primary platform for live streaming esports, is central in such strife. The platform is a vital tool for colleges and ath
Autor:
Amanda C. Cote
Publikováno v:
AoIR Selected Papers of Internet Research.
Within video game culture, where the medium's association with masculinity remains strong, it can be difficult for female players to connect with one another or to find safe spaces for play. Without support systems, many drop out of gaming over time.
The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multif