Zobrazeno 1 - 10
of 946
pro vyhledávání: '"Alternate frame rendering"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 24:2600-2609
We propose a computer generated integral photography (CGIP) method that employs a lens based rendering (LBR) algorithm for super-multiview displays to achieve higher frame rates and better image quality without pixel resampling or view interpolation.
Publikováno v:
International Journal of Geographical Information Science. 32:476-497
With the extensive application of virtual geographic environments and the rapid development of 3D visualization analysis, the rendering of complex vector lines has attracted significant attention. ...
Publikováno v:
Multiagent and Grid Systems. 13:237-252
Publikováno v:
Computer Graphics Forum. 37:350-362
Accurate simulation of all the senses in virtual environments is a computationally expensive task. Visual saliency models have been used to improve computational performance for rendered content, but this is insufficient for multi-modal environments.
Publikováno v:
Computer Graphics Forum. 37:338-349
Rendering vector maps is a key challenge for high-quality geographic visualization systems. In this paper, we present a novel approach to visualize vector maps over detailed terrain models in a pixel-precise way. Our method proposes a deferred line r
Publikováno v:
Computer Graphics Forum. 37:273-287
We propose an extension to the state-of-the-art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the most problematic feature to
Publikováno v:
IEEE Transactions on Circuits and Systems for Video Technology. 27:1974-1986
High-resolution textures are determinant of not only high rendering quality in gaming and movie industries, but also of burdens in memory usage, data transmission bandwidth, and rendering efficiency. Therefore, it is desirable to shade 3D objects wit
Publikováno v:
IEEE Transactions on Circuits and Systems for Video Technology. 27:110-124
With the rapid development of cloud technology, many services have been transferred from local computers to the cloud-based platform, which decreases the amount of computation done on the former. The local computer could thus be developed in the dire
Autor:
Hwangjun Song, Young-Ho Park, Kim Wan, Kyung-Ah Chang, Hyogun Lee, Hyung-Nam Kim, Donghyeok Ho
Publikováno v:
IEEE Transactions on Circuits and Systems for Video Technology. 27:95-109
This paper presents an effective mobile cloud-based interactive 3D rendering and streaming system with data-service cost constraints over heterogeneous wireless networks. The proposed system contains software-defined networking (SDN)-enabled adaptive