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pro vyhledávání: '"Alireza Khorambakht"'
Publikováno v:
Simulation & Gaming. 53:405-422
Background In recent years, interest in digital games has grown significantly and at the same time a range of games in 2D and 3D has been created. While 2D games cannot give depth to objects, 3D games creates spatial depth. The growth of the gaming i