Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Aline Normoyle"'
Autor:
Alex Adkins, Aline Normoyle, Lorraine Lin, Yu Sun, Yuting Ye, Massimiliano Di Luca, Sophie Jörg
Publikováno v:
ACM Transactions on Graphics. 42:1-16
Detailed hand motions play an important role in face-to-face communication to emphasize points, describe objects, clarify concepts, or replace words altogether. While shared virtual reality (VR) spaces are becoming more popular, these spaces do not,
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8:44-50
Player metrics are an invaluable resource for game designers and QA analysts who wish to understand players, monitor and improve game play, and test design hypotheses. Usually such metrics are collected in a straightforward manner by passively record
Autor:
Aline Normoyle, Shane Jensen
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11:163-169
With game play data, empirical approaches to clustering are typically based solely on game outcomes, e.g. kills, deaths, and score for each player. In this paper, we investigate a method for clustering players based on how a player’s choices relate
Autor:
Aline Normoyle, Zhigang Deng
Publikováno v:
Computers & Graphics. 110:A4-A5
Publikováno v:
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames).
Publikováno v:
AIVR
Our goal is to construct parameterized, spatially and temporally situated simulations of large-scale public ceremonies. Especially in pre-historic contexts, these activities lack precise records and must be hypothesized from material remains, documen
Autor:
Aline Normoyle, Yifei Cheng
Publikováno v:
MIG
Augmented reality (AR) gaming is becoming widely available thanks to improvements in hand-held devices such as phones and tablets. In this work, we describe our system for generating levels for the AR game, Q*bird. In Q*bird, the player must visit ev
Publikováno v:
SAP
In this work, we investigate the influence of different visualizations on a manipulation task in virtual reality (VR). Without the haptic feedback of the real world, grasping in VR might result in intersections with virtual objects. As people are hig
Autor:
Sophie Jörg, Aline Normoyle
Publikováno v:
Computer Animation and Virtual Worlds. 29
Real-time animation controllers are fundamental for animating characters in response to player input in digital games. However, the design of such controllers requires making trade-offs between the naturalness of the character's motions and the promp
Autor:
Praveen Kannan, Deepthi Chandrasekaran, Richard Pater, Barry G. Silverman, Aline Normoyle, Gnana Bharathy
Publikováno v:
Intelligent Decision Technologies. 2:193-203
Many simulators today contain traditional opponents and lack an asymmetric insurgent style adversary. InsurgiSim prototypes an embeddable testbed containing a threat network of agents that one can easily configure and deploy for training and analysis