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pro vyhledávání: '"Alin Blindu"'
Autor:
Ioana Visescu, Alin Blindu, Unnikrishnan Radhakrishnan, Maja Kadenic, Francesco Chinello, Konstantinos Koumaditis
Publikováno v:
Visescu, I, Blindu, A, Radhakrishnan, U, Kadenic, M, Chinello, F & Koumaditis, K 2022, Teaching project management in a virtual environment : The Virtual Scrum Simulator (ScrumSim) . in Participative Computing for Sustainable Futures-Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 ., 24, Association for Computing Machinery, Inc, ACM International Conference Proceeding Series, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Denmark, 08/10/2022 . https://doi.org/10.1145/3547522.3547717
Visescu, I, Blindu, A, Radhakrishnan, U, Kadenic, M D, Chinello, F & Koumaditis, K 2022, Teaching project management in a virtual environment : The Virtual Scrum Simulator (ScrumSim) . in Participative Computing for Sustainable Futures-Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 ., 24, Association for Computing Machinery, ACM International Conference Proceeding Series, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Denmark, 08/10/2022 . https://doi.org/10.1145/3547522.3547717
Visescu, I, Blindu, A, Radhakrishnan, U, Kadenic, M D, Chinello, F & Koumaditis, K 2022, Teaching project management in a virtual environment : The Virtual Scrum Simulator (ScrumSim) . in Participative Computing for Sustainable Futures-Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 ., 24, Association for Computing Machinery, ACM International Conference Proceeding Series, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Denmark, 08/10/2022 . https://doi.org/10.1145/3547522.3547717
The Scrum Simulator (ScrumSim) is an interactive multiplayer VR simulation that places the participant in a virtual collaboration environment, in order to train them in the use of a project management methodology i.e., Scrum. In VR, the participants
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e616652c1945ad0450e4fbd98db053ed
https://pure.au.dk/portal/da/publications/teaching-project-management-in-a-virtual-environment(ee4e325b-12b6-4efc-a635-ecdeb5d72887).html
https://pure.au.dk/portal/da/publications/teaching-project-management-in-a-virtual-environment(ee4e325b-12b6-4efc-a635-ecdeb5d72887).html
Publikováno v:
Radhakrishnan, U, Blindu, A, Chinello, F & Koumaditis, K 2021, Investigating motor skill training and user arousal levels in VR : Pilot Study and Observations . in Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 . IEEE, pp. 625-626, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, Virtual, Lisbon, Portugal, 27/03/2021 . https://doi.org/10.1109/VRW52623.2021.00195
VR Workshops
VR Workshops
Virtual Reality (VR) for skill training is seeing increasing interest from academia and industry thanks to the highly immersive and realistic training opportunities they offer. Of the many factors affecting the effectiveness of training in VR, the ar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::991f962b545f894e48d33e399ce9b644
https://pure.au.dk/portal/da/publications/investigating-motor-skill-training-and-user-arousal-levels-in-vr(73ec5f2b-1e59-4bf7-88c0-87a1dbc3695f).html
https://pure.au.dk/portal/da/publications/investigating-motor-skill-training-and-user-arousal-levels-in-vr(73ec5f2b-1e59-4bf7-88c0-87a1dbc3695f).html