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pro vyhledávání: '"Ali Samini"'
Autor:
Ali Samini, Karljohan Lundin Palmerius
Publikováno v:
Information, Vol 10, Iss 4, p 152 (2019)
Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch
Externí odkaz:
https://doaj.org/article/b98ca54bd0c94345ae747001f7c2917c
Autor:
Patric Ljung, Ali Samini
Publikováno v:
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology.
With the emergence of multi-vehicular autonomous systems, such as AI controlled multiple fully autonomous vehicles, we need novel systems that provide tools for planning, executing, and reviewing of missions and keeping humans in the loop during all
Publikováno v:
CW
The extended reality market has rapidly grown with a wide range of products for not only Virtual Reality applications, but also for advanced and multiple forms of Augmented Reality. In this paper we review the currently available complete solutions f
Autor:
Ali Samini
With Augmented Reality, also termed AR, a view of the real world is augmented by superimposing computer-generated graphics, thereby enriching or enhancing the perception of the reality. Today, lots of applications benefit from AR in different areas,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bc7301e65c8dcb4e4cc271b9c2e42f0b
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148005
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148005
Autor:
Ali Samini, Karljohan Lundin Palmerius
Publikováno v:
CW
Augmented and Virtual Reality applications provide environments in which users can immerse themselves in a fully or partially virtual world and interact with virtual objects or user interfaces. User-based, formal evaluation is needed to objectively c
Autor:
Ali Samini, Karljohan Lundin Palmerius
Publikováno v:
VRST
Hand-held smart devices are equipped with powerful processing units, high resolution screens and cameras, that in combination makes them suitable for video see-through Augmented Reality. Many Augmented Reality applications require interaction, such a
Autor:
Karljohan Lundin Palmerius, Ali Samini
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319406503
AVR (2)
AVR (2)
This paper presents a user study on touch interaction with hand-held Video See-through Augmented Reality (V-AR). In particular, the commonly used Device Perspective Rendering (DPR) is compared with User Perspective Rendering (UPR) with respect to bot
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3ee345e30709394d5cfeac96c8b71499
https://doi.org/10.1007/978-3-319-40651-0_25
https://doi.org/10.1007/978-3-319-40651-0_25
Autor:
Ali Samini, Karljohan Lundin Palmerius
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319228877
AVR
AVR
User-perspective rendering in Video See-through Augmented Reality V-AR creates a view that always shows what is behind the screen, from the user's point of view. It is used for better registration between the real and virtual world instead of the tra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e69800cf8d43502c10051589013182ef
https://doi.org/10.1007/978-3-319-22888-4_12
https://doi.org/10.1007/978-3-319-22888-4_12
Autor:
Karljohan Lundin Palmerius, Ali Samini
Publikováno v:
VRST
Video see-through Augmented Reality (V-AR) displays a video feed overlaid with information, co-registered with the displayed objects. In this paper we consider the type of V-AR that is based on a hand-held device with a fixed camera. In most of the V
Publikováno v:
SeGAH
Active living in older adults reduces disabilities and increases quality of life. Adherence to physical activity is low in older adults, therefore new possibilities to motivate to exercise must be explored. One of this new possibilities is to use exe