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pro vyhledávání: '"Alexandre R. J. François"'
Publikováno v:
Computers in Entertainment. 9:1-13
This article describes the design and implementation of the Multimodal Interactive Musical Improvisation (Mimi) system. Unique to Mimi is its visual interface, which provides the performer with instantaneous and continuous information on the state of
Autor:
Alexandre R. J. François
Publikováno v:
The Computer Journal. 54:1188-1204
This article presents the Software Architecture for Immersipresence (SAI) framework for the design, analysis and implementation of interactive software systems. SAI defines an architectural style whose data and processing models capture temporal prop
Publikováno v:
Computer Vision and Image Understanding. 108:196-203
We address visual perception for personal service robotic systems in the home. We start by identifying the main functional modules and their relationships. This includes self-localization, long range people detection and tracking, and short range hum
Autor:
Elaine Chew, Alexandre R. J. François
Publikováno v:
Computers in Entertainment. 3:1-16
The purpose of this article is to describe MuSA.RT Opus 2, an interactive system for tonal visualization of music at multiple scales, and to present examples of the types of musical features and attributes that can be abstracted and visualized by the
Publikováno v:
Image and Vision Computing. 21:137-143
We address the problem of 3D reconstruction from a single perspective view of a mirror symmetric scene. We establish the fundamental result that it is geometrically equivalent to observing the scene with two cameras, the cameras being symmetrical wit
Publikováno v:
Digital Da Vinci ISBN: 9781493905355
Digital Da Vinci
Digital Da Vinci
This chapter poses, and proposes some answers to, questions about the origins and nature of creativity when digital media takes an active role in the music-making process. The discussions are centered on Francois’ Mimi (Multimodal Interaction for M
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5c388326fef27a1a27e3cd2ce4f94fde
https://doi.org/10.1007/978-1-4939-0536-2_5
https://doi.org/10.1007/978-1-4939-0536-2_5
Publikováno v:
Image and Vision Computing. 19:317-328
We present a system at the junction between Computer Vision and Computer Graphics, to produce a three-dimensional (3D) model of an object as observed in a single image, with a minimum of high-level interaction from a user. The input to our system is
Autor:
Elaine Chew, Alexandre R. J. François
Publikováno v:
Communications in Computer and Information Science ISBN: 9783642045783
We explore the use of the Spiral Array spatial visualization of tonal evolution through time for the visual analysis of P.D.Q. Bach’s The Short-Tempered Clavier. In particular, we analyze situations in which we can see some of the humour devices ab
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f31cbd90c8c4539033fa4bff9ba80ff3
https://doi.org/10.1007/978-3-642-04579-0_2
https://doi.org/10.1007/978-3-642-04579-0_2
Publikováno v:
NIME
This paper describes the design of Mimi, a multi-modal interactive musical improvisation system that explores the potential and powerful impact of visual feedback in performer-machine interaction. Mimi is a performer-centric tool designed for use in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5e301c8d720617d9f4a48e6ad2d8927f
Autor:
Alexandre R. J. François
Publikováno v:
Proceedings of the 2007 Symposium on Science of Design.
This poster introduces the principles that underly Hermes/dl, a design language for interactive systems. This ongoing effort is part of Hermes, a broader cross-cutting integrative project initiated and lead by the author. Hermes aims to create a comm