Zobrazeno 1 - 10
of 45
pro vyhledávání: '"Alexandra Covaci"'
Publikováno v:
IET Image Processing, Vol 18, Iss 11, Pp 2817-2837 (2024)
Abstract The light field (LF) imaging technique can capture 3D scene information in 4D by recording both 2D intensity and 2D direction of incoming light rays. Due to this capability, LF has shown a great interest in virtual reality (VR) and augmented
Externí odkaz:
https://doaj.org/article/b4bf1462b92b41f7b8d98ce918994ea3
Publikováno v:
IEEE Access, Vol 11, Pp 66921-66933 (2023)
Mastering wheelchair driving skills is essential for the safety of wheelchair users (WUs), yet the acquisition of these skills can be challenging, and training resources can be costly or not available. Technologies such as virtual reality (VR) have g
Externí odkaz:
https://doaj.org/article/0a937d8cc4c14ce6b57d9cbdbc69e888
Publikováno v:
Bioengineering, Vol 10, Iss 11, p 1269 (2023)
This study compares the influence of a gamified and a non-gamified virtual reality (VR) environment on wheelchair skills training. In specific, the study explores the integration of gamification elements and their influence on wheelchair driving perf
Externí odkaz:
https://doaj.org/article/ce19cfdc46264cfa891220225e000165
Autor:
Alexandra Covaci, Estêvão B. Saleme, Gebremariam Mesfin, Ioan-Sorin Comsa, Ramona Trestian, Celso A. S. Santos, George Ghinea
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:2093-2101
Omnidirectional videos have become a leading multimedia format for Virtual Reality applications. While live 360 videos offer a unique immersive experience, streaming of omnidirectional content at high resolutions is not always feasible in bandwidth-l
Autor:
Khawla Alhasan, Eleonora Ceccaldi, Alexandra Covaci, Maurizio Mancini, Ferran Altarriba Bertran, Gijs Huisman, Mailin Lemke, Chee Siang Ang
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-24
With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing m
Autor:
Alexandra Covaci, Khawla Alhasan, Mayank Loonker, Bernardine Farrell, Luma Tabbaa, Sophia Ppali, Chee Siang Ang
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Anna Xygkou, Panote Siriaraya, Alexandra Covaci, Holly Gwen Prigerson, Robert Neimeyer, Chee Siang Ang, Wan-Jou She
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Estevao Bissoli Saleme, Aleph Campos da Silveira, Alexandra Covaci, Eduardo Rodrigues, Celso Alberto Saibel Santos, Gheorghita Ghinea
In this paper, we introduce Twirl, a haptic system that allows the creation and delivery of hot and cold airflow synchronised with audiovisual content. Twirl combines vaporization of cooled water by Peltier elements for cold wind and hair dryers for
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bbc1c2a2ff6ac7245f98decbb0093b7c
https://doi.org/10.21203/rs.3.rs-2556039/v1
https://doi.org/10.21203/rs.3.rs-2556039/v1
Autor:
Aleph Campos da Silveira, Eduardo C. Rodrigues, Estevao B. Saleme, Alexandra Covaci, Gheorghita Ghinea, Celso A. S. Santos
In order to create immersive experiences in virtual worlds, we need to explore different human senses (sight, hearing, smell, taste, and touch). Many different devices have been developed by both industry and academia towards this aim. In this paper,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9df09939abd6c85f064799353bf7e475
http://bura.brunel.ac.uk/handle/2438/26217
http://bura.brunel.ac.uk/handle/2438/26217
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).