Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Alexander Ohlei"'
Publikováno v:
ICERI2021 Proceedings.
Publikováno v:
INTED2021 Proceedings.
Publikováno v:
INTED2021 Proceedings.
Publikováno v:
ICERI Proceedings.
Publikováno v:
ICERI Proceedings.
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030584672
AVR (2)
AVR (2)
In this contribution, we present the architecture and implementation of an Augmented Reality (AR) system that enables museum professionals to create and edit AR tours inside their exhibitions without programming knowledge. Museum professionals can us
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b0008c5f8ceeb3213d01fe3828f50f7e
https://doi.org/10.1007/978-3-030-58468-9_2
https://doi.org/10.1007/978-3-030-58468-9_2
Publikováno v:
ICERI Proceedings.
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030259983
AVR (2)
AVR (2)
This contribution presents a study examining five different interaction methods for manipulating objects in augmented reality (AR). Three of them were implemented on a smartglass (virtual buttons, swipe pad of a smartglass, remote control via the tou
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ba105d82a4bc8f48d92b74f191d4a7bd
https://doi.org/10.1007/978-3-030-25999-0_8
https://doi.org/10.1007/978-3-030-25999-0_8
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030259983
AVR (2)
AVR (2)
Augmented Reality (AR) is a technology that can be used to provide personalized and contextualized information regarding physical objects in form of digital overlays. We use this technology in our research project Ambient Learning Spaces (ALS) to pro
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dcf3cea05ef1ca70c7cef092719f6442
https://doi.org/10.1007/978-3-030-25999-0_18
https://doi.org/10.1007/978-3-030-25999-0_18
Publikováno v:
ISMAR Adjunct
This paper presents a study examining interaction methods for manipulating objects in augmented reality (AR) environments using Google Glass (Glass). We compared five interaction methods; three of them were implemented on Glass (virtual buttons, swip