Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Alexander Korotin"'
Autor:
Dmitry Nikolaev, Andrey Somov, Anton Stepanov, Simon Abramov, Alexander Korotin, Maria Titova, Evgeny Burnaev
Publikováno v:
IEEE Journal of Biomedical and Health Informatics. 26:3597-3606
Video gaming and eSports is a quickly developing industry already involving billions of players worldwide. Gaming and eSports tournaments require strong mental abilities to avoid severe stress and other negative consequences upon completing the game.
Publikováno v:
Russian Mathematical Surveys. 75:974-977
Autor:
Alexander Korotin, Evgeny Burnaev, Andrey Lange, Andrey Somov, Anton Stepanov, Nikita Khromov
Publikováno v:
IEEE Pervasive Computing. 18:31-39
We present a comparative study of the players' and professional players' (athletes') performance in Counter Strike: Global Offensive (CS:GO) discipline. Our study is based on ubiquitous sensing helping identify the biometric features significantly co
Autor:
Alexander Korotin, Andrey Lange, Andrey Somov, Simon Abramov, Nikita Klyuchnikov, Dmitry Nikolaev, Evgeny Burnaev, Anton Stepanov
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030760625
eSports is video gaming where individual players or teams oppose their physical, psychological and emotional conditions in the game context to achieve a specific goal by the end of the game. However, neither players nor teams have been studied in rea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b760de11f90650ed2d0a8df4aeee8a57
https://doi.org/10.1007/978-3-030-76063-2_28
https://doi.org/10.1007/978-3-030-76063-2_28
Publikováno v:
Pattern Recognition. 120:108175
In this paper we extend the setting of the online prediction with expert advice to function-valued forecasts. At each step of the online game several experts predict a function, and the learner has to efficiently aggregate these functional forecasts
Publikováno v:
Uspekhi Matematicheskikh Nauk. 75:197-198
Autor:
Anton Stepanov, Evgeny Burnaev, Alexander Korotin, Andrey Somov, Nikita Khromov, Andrey Lange
Publikováno v:
SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI
eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this paper, we prese
The article is devoted to investigating the application of hedging strategies to online expert weight allocation under delayed feedback. As the main result, we develop the General Hedging algorithm $\mathcal{G}$ based on the exponential reweighing of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3ca89a784c53be34b6effe0905b48f6e
http://arxiv.org/abs/1902.10433
http://arxiv.org/abs/1902.10433
Publikováno v:
Human-Computer Interaction – INTERACT 2019 ISBN: 9783030293802
INTERACT (1)
INTERACT (1)
Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation – periods of time when the eyes stay relatively still over an object. We analyzed the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::305be1749b9e849783c6c087ae74716c
https://doi.org/10.1007/978-3-030-29381-9_25
https://doi.org/10.1007/978-3-030-29381-9_25
Autor:
Alexander Korotin, Andrey Somov, Andrey Lange, Evgeny Burnaev, Anton Stepanov, Nikita Khromov
Publikováno v:
INDIN
eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in improving ski
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::263883063b1dc57af555f88b66d8507a